Unsafe shootage

This commit is contained in:
Rendo 2025-11-24 05:25:31 +05:00
commit a046ae5288
8 changed files with 27 additions and 2 deletions

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@ -19,6 +19,7 @@ config/icon="res://icon.svg"
PlayerGlobal="*res://scripts/player/player_global.gd"
Lobby="*res://scripts/multiplayer/lobby.gd"
Session="*res://scripts/multiplayer/session.gd"
[input]

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@ -1,9 +1,10 @@
[gd_scene load_steps=14 format=3 uid="uid://dpsr6ug3pkb40"]
[gd_scene load_steps=15 format=3 uid="uid://dpsr6ug3pkb40"]
[ext_resource type="Script" uid="uid://3dphlay25fih" path="res://scripts/player/player.gd" id="1_g2els"]
[ext_resource type="Script" uid="uid://dalwlndejfdhm" path="res://scripts/player/crosshair.gd" id="3_dqkch"]
[ext_resource type="Script" uid="uid://bjhbdh6xsjgnn" path="res://scripts/player/player_camera.gd" id="3_qhqgy"]
[ext_resource type="PackedScene" uid="uid://c3hg4ux4j76j2" path="res://models/molikman_hands.glb" id="4_dqkch"]
[ext_resource type="Script" uid="uid://6c14qse4vnra" path="res://scripts/player/player_raycast.gd" id="4_fjrip"]
[ext_resource type="Script" uid="uid://bmecgup3kcua7" path="res://scripts/weapon_system/system.gd" id="4_qlg0r"]
[ext_resource type="Script" uid="uid://c76n6qgu6o4hn" path="res://scripts/weapon_system/gun.gd" id="6_tuyoq"]
@ -199,6 +200,11 @@ bones/0/position = Vector3(-0.22279283, 0.7100338, -0.19202478)
bones/0/rotation = Quaternion(-0.006717509, 0.6971531, 0.71686494, -0.0060944925)
bones/1/position = Vector3(5.972106e-08, 0.06469955, 0.06380712)
[node name="RayCast3D" type="RayCast3D" parent="Camera3D"]
target_position = Vector3(0, 0, -1000)
collision_mask = 2
script = ExtResource("4_fjrip")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_qlg0r")
@ -247,11 +253,13 @@ script = ExtResource("4_qlg0r")
default_pistol = NodePath("StartingPistol")
animation_player = NodePath("../Camera3D/molikman_hands/AnimationPlayer")
[node name="StartingPistol" type="Node" parent="WeaponSystem"]
[node name="StartingPistol" type="Node" parent="WeaponSystem" node_paths=PackedStringArray("raycast")]
script = ExtResource("6_tuyoq")
max_ammo = 10
semi_auto = true
damage = 25
firerate = 0.1
prefix = "baked_sp"
raycast = NodePath("../../Camera3D/RayCast3D")
[editable path="Camera3D/molikman_hands"]

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@ -0,0 +1 @@
extends Node

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@ -0,0 +1 @@
uid://djmsesf818ovp

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@ -1,5 +1,7 @@
extends CharacterBody3D
class_name Player
const MAX_HP = 100
@export var hp: int = 100:

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@ -0,0 +1,5 @@
extends RayCast3D
func _ready() -> void:
add_exception($"../..")

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@ -0,0 +1 @@
uid://6c14qse4vnra

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@ -9,6 +9,8 @@ extends Usable
@export var prefix: String
@export var raycast: RayCast3D
var ammo_amount: int
var fire_timer: Timer
@ -44,6 +46,10 @@ func fire() -> void:
system.animation_player.play(prefix+"_shoot")
system.animation_player.queue(prefix+"_idle")
if raycast.is_colliding():
raycast.get_collider().hp -= damage
func alternate_state() -> void:
pass