State machine and crosshair

This commit is contained in:
Rendo 2025-11-21 00:56:23 +05:00
commit a32ac09b04
12 changed files with 116 additions and 5 deletions

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@ -0,0 +1,21 @@
extends Control
@export var outline: bool = true
@export var outline_color: Color = Color.BLACK
@export var outline_width: float = 0.1
@export var dot_radius: float = 1.0
@export var dot_color: Color = Color.WHITE
@export var crosses_width: float = 1.0
@export var crosses_length: float = 2.0
@export var crosses_offset: float = 0.2
@export var crosses_color: Color = Color.WHITE
func _draw() -> void:
draw_circle(Vector2(0,0),dot_radius,dot_color,true,outline_width)
for i in range(0,4):
var direction: Vector2 = Vector2.RIGHT.rotated(i*PI/2)
var offset_position: Vector2 = direction * crosses_offset
draw_line(offset_position,direction*crosses_length+offset_position,crosses_color,crosses_width)

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uid://dalwlndejfdhm

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@ -22,7 +22,7 @@ var crouched: bool = false:
var potential_crouched: bool = crouched
func _process(delta: float) -> void:
func _process(_delta: float) -> void:
if potential_crouched != crouched:
crouched = potential_crouched

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extends Node
var player: CharacterBody3D

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uid://dv3pm11t6p4si