Fixed colliders and visual problems

This commit is contained in:
Rendo 2025-11-28 21:18:42 +05:00
commit a4c2c24f67

View file

@ -80,6 +80,18 @@ tracks/2/keys = {
"update": 0, "update": 0,
"values": [Vector3(0, 2, 0)] "values": [Vector3(0, 2, 0)]
} }
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("molikman_ingame:position")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 1.1793717, 0)]
}
[sub_resource type="Animation" id="Animation_oprun"] [sub_resource type="Animation" id="Animation_oprun"]
resource_name = "crouch" resource_name = "crouch"
@ -93,7 +105,7 @@ tracks/0/keys = {
"times": PackedFloat32Array(0, 1), "times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1), "transitions": PackedFloat32Array(1, 1),
"update": 0, "update": 0,
"values": [Vector3(0, 1, 0), Vector3(0, 0.75, 0)] "values": [Vector3(0, 1.166, 0), Vector3(0, 0.874, 0)]
} }
tracks/1/type = "value" tracks/1/type = "value"
tracks/1/imported = false tracks/1/imported = false
@ -105,7 +117,7 @@ tracks/1/keys = {
"times": PackedFloat32Array(0, 1), "times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1), "transitions": PackedFloat32Array(1, 1),
"update": 0, "update": 0,
"values": [2.0, 1.5] "values": [2.331, 1.7479999999999998]
} }
tracks/2/type = "value" tracks/2/type = "value"
tracks/2/imported = false tracks/2/imported = false
@ -119,6 +131,18 @@ tracks/2/keys = {
"update": 0, "update": 0,
"values": [Vector3(0, 2, 0), Vector3(0, 1.5, 0)] "values": [Vector3(0, 2, 0), Vector3(0, 1.5, 0)]
} }
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("molikman_ingame:position")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 1.1793717, 0), Vector3(0, 0.6695229, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_a8ls1"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_a8ls1"]
_data = { _data = {