From ac6c4c433f699fb8ee31d996e5ae0673c9f997ae Mon Sep 17 00:00:00 2001 From: Rendo Date: Wed, 10 Dec 2025 01:24:43 +0500 Subject: [PATCH] Molik now damages in its radius --- weapons/molikman/molik/molikman_molotov_fire.gd | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/weapons/molikman/molik/molikman_molotov_fire.gd b/weapons/molikman/molik/molikman_molotov_fire.gd index 19307a9..5e2cbab 100644 --- a/weapons/molikman/molik/molikman_molotov_fire.gd +++ b/weapons/molikman/molik/molikman_molotov_fire.gd @@ -11,8 +11,7 @@ func _ready() -> void: func damage(): for target in damage_targets: - if target.is_on_floor(): - target.take_damage(int(dps*damage_timer.wait_time)) + target.take_damage(int(dps*damage_timer.wait_time)) func on_body_entered(body: Node3D):