Player view and world models

This commit is contained in:
Rendo 2025-11-26 20:09:44 +05:00
commit b601b9430e
4 changed files with 24 additions and 1 deletions

View file

@ -1,4 +1,8 @@
Current plans: Current plans:
^ Add world model
^ Separate Viewmodel
^ Hide view from players and world from player
Rework player states
Player teams Player teams
Team spawns Team spawns
Bomb Bomb

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=15 format=3 uid="uid://dpsr6ug3pkb40"] [gd_scene load_steps=17 format=3 uid="uid://dpsr6ug3pkb40"]
[ext_resource type="Script" uid="uid://3dphlay25fih" path="res://scripts/player/player.gd" id="1_g2els"] [ext_resource type="Script" uid="uid://3dphlay25fih" path="res://scripts/player/player.gd" id="1_g2els"]
[ext_resource type="Script" uid="uid://dalwlndejfdhm" path="res://scripts/player/crosshair.gd" id="3_dqkch"] [ext_resource type="Script" uid="uid://dalwlndejfdhm" path="res://scripts/player/crosshair.gd" id="3_dqkch"]
@ -6,7 +6,9 @@
[ext_resource type="PackedScene" uid="uid://c3hg4ux4j76j2" path="res://models/molikman_hands.glb" id="4_dqkch"] [ext_resource type="PackedScene" uid="uid://c3hg4ux4j76j2" path="res://models/molikman_hands.glb" id="4_dqkch"]
[ext_resource type="Script" uid="uid://6c14qse4vnra" path="res://scripts/player/player_raycast.gd" id="4_fjrip"] [ext_resource type="Script" uid="uid://6c14qse4vnra" path="res://scripts/player/player_raycast.gd" id="4_fjrip"]
[ext_resource type="Script" uid="uid://bmecgup3kcua7" path="res://scripts/weapon_system/weapon_system.gd" id="4_qlg0r"] [ext_resource type="Script" uid="uid://bmecgup3kcua7" path="res://scripts/weapon_system/weapon_system.gd" id="4_qlg0r"]
[ext_resource type="Script" uid="uid://dd5mp72dq43v6" path="res://scripts/multiplayer/own_visibility_toggle.gd" id="4_smehm"]
[ext_resource type="PackedScene" uid="uid://djwjl8xll53vn" path="res://scenes/weapons/starting_pistol.tscn" id="7_fjrip"] [ext_resource type="PackedScene" uid="uid://djwjl8xll53vn" path="res://scenes/weapons/starting_pistol.tscn" id="7_fjrip"]
[ext_resource type="PackedScene" uid="uid://c2r8dbudbs7l3" path="res://models/molikman_ingame.glb" id="8_smehm"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_u8vuu"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_u8vuu"]
@ -125,6 +127,13 @@ animation_player = NodePath("AnimationPlayer")
stand_up_area = NodePath("StandArea") stand_up_area = NodePath("StandArea")
CROUCH_TIME = 0.1 CROUCH_TIME = 0.1
[node name="molikman_ingame" parent="." instance=ExtResource("8_smehm")]
transform = Transform3D(0.75, 0, 0, 0, 0.75, 0, 0, 0, 0.75, 0, 1.1793717, 0)
[node name="VisibleEnabler" type="Node" parent="molikman_ingame"]
script = ExtResource("4_smehm")
visible_for_others = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="."] [node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_u8vuu") shape = SubResource("CapsuleShape3D_u8vuu")
@ -140,6 +149,9 @@ compensation_delay = 0.2
[node name="molikman_hands" parent="Camera3D" instance=ExtResource("4_dqkch")] [node name="molikman_hands" parent="Camera3D" instance=ExtResource("4_dqkch")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, -1, 0) transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, -1, 0)
[node name="VisibleDisabler" type="Node" parent="Camera3D/molikman_hands"]
script = ExtResource("4_smehm")
[node name="Skeleton3D" parent="Camera3D/molikman_hands/Hands" index="0"] [node name="Skeleton3D" parent="Camera3D/molikman_hands/Hands" index="0"]
bones/1/position = Vector3(0.16239367, 0.7620353, -0.22555673) bones/1/position = Vector3(0.16239367, 0.7620353, -0.22555673)
bones/1/rotation = Quaternion(-0.013897974, 0.25458142, 0.93291974, 0.25427514) bones/1/rotation = Quaternion(-0.013897974, 0.25458142, 0.93291974, 0.25427514)

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@ -0,0 +1,6 @@
extends Node
@export var visible_for_others: bool = false
func _ready() -> void:
get_parent().visible = (get_multiplayer_authority() != multiplayer.get_unique_id()) == visible_for_others

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@ -0,0 +1 @@
uid://dd5mp72dq43v6