Deploy and shooting brought back
This commit is contained in:
parent
c1548e5451
commit
b94e4cdf30
10 changed files with 25 additions and 15 deletions
|
|
@ -36,7 +36,7 @@
|
|||
[ext_resource type="Script" uid="uid://b2djbdh05pbcn" path="res://scripts/player/team_color_switcher.gd" id="25_1mtds"]
|
||||
[ext_resource type="Material" uid="uid://cjb0h3of85nc2" path="res://materials/players/molikman/mat_Molikman.tres" id="26_r2jxp"]
|
||||
[ext_resource type="Texture2D" uid="uid://15mf4452fse0" path="res://textures/players/molikman/molikman_ingame_Molikman_blue.png" id="27_j3w78"]
|
||||
[ext_resource type="Script" uid="uid://dfvnx8f1v6m5g" path="res://scripts/multiplayer/player_input.gd" id="37_b2eak"]
|
||||
[ext_resource type="Script" path="res://scripts/multiplayer/player_input.gd" id="37_b2eak"]
|
||||
|
||||
[sub_resource type="ArrayMesh" id="ArrayMesh_lot4n"]
|
||||
_surfaces = [{
|
||||
|
|
@ -8823,11 +8823,12 @@ player = NodePath("..")
|
|||
player_input = NodePath("../PlayerInput")
|
||||
jump_velocity = 12.0
|
||||
|
||||
[node name="WeaponSystem" type="Node" parent="." node_paths=PackedStringArray("animation_player", "camera", "player")]
|
||||
[node name="WeaponSystem" type="Node" parent="." node_paths=PackedStringArray("animation_player", "camera", "player", "player_input")]
|
||||
script = ExtResource("4_qlg0r")
|
||||
animation_player = NodePath("../Camera3D/molikman_hands/AnimationPlayer")
|
||||
camera = NodePath("../Camera3D")
|
||||
player = NodePath("..")
|
||||
player_input = NodePath("../PlayerInput")
|
||||
|
||||
[node name="WeaponSpawner" type="MultiplayerSpawner" parent="WeaponSystem"]
|
||||
spawn_path = NodePath("..")
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue