Deploy and shooting brought back

This commit is contained in:
Rendo 2025-12-07 13:57:43 +05:00
commit b94e4cdf30
10 changed files with 25 additions and 15 deletions

View file

@ -36,7 +36,7 @@
[ext_resource type="Script" uid="uid://b2djbdh05pbcn" path="res://scripts/player/team_color_switcher.gd" id="25_1mtds"]
[ext_resource type="Material" uid="uid://cjb0h3of85nc2" path="res://materials/players/molikman/mat_Molikman.tres" id="26_r2jxp"]
[ext_resource type="Texture2D" uid="uid://15mf4452fse0" path="res://textures/players/molikman/molikman_ingame_Molikman_blue.png" id="27_j3w78"]
[ext_resource type="Script" uid="uid://dfvnx8f1v6m5g" path="res://scripts/multiplayer/player_input.gd" id="37_b2eak"]
[ext_resource type="Script" path="res://scripts/multiplayer/player_input.gd" id="37_b2eak"]
[sub_resource type="ArrayMesh" id="ArrayMesh_lot4n"]
_surfaces = [{
@ -8823,11 +8823,12 @@ player = NodePath("..")
player_input = NodePath("../PlayerInput")
jump_velocity = 12.0
[node name="WeaponSystem" type="Node" parent="." node_paths=PackedStringArray("animation_player", "camera", "player")]
[node name="WeaponSystem" type="Node" parent="." node_paths=PackedStringArray("animation_player", "camera", "player", "player_input")]
script = ExtResource("4_qlg0r")
animation_player = NodePath("../Camera3D/molikman_hands/AnimationPlayer")
camera = NodePath("../Camera3D")
player = NodePath("..")
player_input = NodePath("../PlayerInput")
[node name="WeaponSpawner" type="MultiplayerSpawner" parent="WeaponSystem"]
spawn_path = NodePath("..")