Deploy and shooting brought back

This commit is contained in:
Rendo 2025-12-07 13:57:43 +05:00
commit b94e4cdf30
10 changed files with 25 additions and 15 deletions

View file

@ -42,9 +42,9 @@ func spawn_player(id: int) -> void:
var angle = randf_range(0,TAU)
var new_position = global_position + Vector3.RIGHT.rotated(Vector3.UP,angle) * distance
inst.player_id = id
inst.team = team
get_parent().add_child(inst)
inst.global_position = new_position
inst.team = team
func spawn_spectator(id: int) -> void:
var spectator: PackedScene = load("res://scenes/spectator.tscn")
@ -54,6 +54,6 @@ func spawn_spectator(id: int) -> void:
var distance = randf_range(0,spawn_radius)
var angle = randf_range(0,TAU)
var new_position = global_position + Vector3.RIGHT.rotated(Vector3.UP,angle) * distance
inst.team = team
get_parent().add_child(inst)
inst.global_position = new_position
inst.team = team