Deploy and shooting brought back
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c1548e5451
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b94e4cdf30
10 changed files with 25 additions and 15 deletions
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@ -42,9 +42,9 @@ func spawn_player(id: int) -> void:
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var angle = randf_range(0,TAU)
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var new_position = global_position + Vector3.RIGHT.rotated(Vector3.UP,angle) * distance
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inst.player_id = id
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inst.team = team
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get_parent().add_child(inst)
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inst.global_position = new_position
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inst.team = team
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func spawn_spectator(id: int) -> void:
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var spectator: PackedScene = load("res://scenes/spectator.tscn")
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@ -54,6 +54,6 @@ func spawn_spectator(id: int) -> void:
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var distance = randf_range(0,spawn_radius)
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var angle = randf_range(0,TAU)
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var new_position = global_position + Vector3.RIGHT.rotated(Vector3.UP,angle) * distance
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inst.team = team
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get_parent().add_child(inst)
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inst.global_position = new_position
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inst.team = team
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