Deploy and shooting brought back

This commit is contained in:
Rendo 2025-12-07 13:57:43 +05:00
commit b94e4cdf30
10 changed files with 25 additions and 15 deletions

View file

@ -4,15 +4,10 @@ extends WeaponState
func enter() -> void:
machine.animation_player.play(with_morphems("idle"))
machine.player.get_node("PlayerInput").reload.connect(init_reload)
func exit() -> void:
pass
func state_input(event: InputEvent) -> void:
if not machine.is_multiplayer_authority() or Input.mouse_mode != Input.MouseMode.MOUSE_MODE_CAPTURED: return
if event.is_action_pressed("plr_reload"):
init_reload.rpc()
machine.player.get_node("PlayerInput").reload.disconnect(init_reload)
func use_begin() -> void:
if machine.ammo > 0: