Deploy and shooting brought back
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c1548e5451
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10 changed files with 25 additions and 15 deletions
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@ -31,7 +31,6 @@ func use_begin() -> void:
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func fire() -> void:
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if machine.ammo == 0 or fire_timer.time_left > 0:
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return
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machine.player.get_node("ShootAudio").multiplayer_play()
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machine.ammo -= 1
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bullets_shot += 1
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@ -40,6 +39,7 @@ func fire() -> void:
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if is_multiplayer_authority():
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Session.shoot(int(machine.player.name),damage,shoot_distance)
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machine.player.get_node("ShootAudio").multiplayer_play()
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fire_timer.start()
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machine.player_camera.recoil(horizontal_curve.sample(bullets_shot),vertical_curve.sample(bullets_shot))
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