This commit is contained in:
Rendo 2025-11-29 01:36:00 +05:00
commit bd16f01192
2 changed files with 2 additions and 2 deletions

View file

@ -10,7 +10,7 @@ func _ready() -> void:
func on_body_entered(body: Node3D): func on_body_entered(body: Node3D):
if body is DroppableWeapon: if body is DroppableWeapon:
if weapon_system.can_add(body.slot) == false: if weapon_system.can_add(body.slot) == false or (body.team != Session.TEAMS.UNASSIGNED and get_parent().team != body.team):
return return
weapon_spawner.spawn({ weapon_spawner.spawn({
"ammo": body.weapon.ammo, "ammo": body.weapon.ammo,

View file

@ -26,5 +26,5 @@ func physics_update(delta: float) -> void:
if direction: if direction:
if abs(player.velocity.x + direction.x * acceleration * delta) < abs(modified_max_speed * direction.x): if abs(player.velocity.x + direction.x * acceleration * delta) < abs(modified_max_speed * direction.x):
player.velocity.x += direction.x * acceleration * delta player.velocity.x += direction.x * acceleration * delta
if abs(player.velocity.y + direction.y * acceleration * delta) < abs(modified_max_speed * direction.y): if abs(player.velocity.z + direction.z * acceleration * delta) < abs(modified_max_speed * direction.z):
player.velocity.z += direction.z * acceleration * delta player.velocity.z += direction.z * acceleration * delta