Small refactor
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parent
82539c5af8
commit
c0489d405b
7 changed files with 11 additions and 15 deletions
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@ -7572,6 +7572,7 @@ script = ExtResource("1_l07l8")
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weapon_models = {
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&"bomb": NodePath("Camera3D/molikman_hands/Armature"),
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&"knife": NodePath("Camera3D/molikman_hands/Knife"),
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&"mm_molik": NodePath("Camera3D/molikman_hands/GunArm"),
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&"sp": NodePath("Camera3D/molikman_hands/GunArm")
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}
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@ -3,8 +3,7 @@ extends SubStateMachine
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class_name WeaponSubStateMachine
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@export var animation_prefix: StringName
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@export var registry_entry: StringName
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@export var visibility_target: StringName
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@export var weapon_gid: StringName
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@export var max_ammo: int
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@export var ammo: int = -1:
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@ -66,11 +65,11 @@ func _ready() -> void:
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func _enter() -> void:
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super()
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player.weapon_models[visibility_target].show()
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player.weapon_models[weapon_gid].show()
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func _exit() -> void:
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super()
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player.weapon_models[visibility_target].hide()
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player.weapon_models[weapon_gid].hide()
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func use_begin() -> void:
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if current_state != null:
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@ -81,7 +81,7 @@ func get_empty_ability_slot() -> StringName:
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func can_add_ability(ability: StringName, slot: StringName) -> bool:
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for ability_slot in ["ability_first","ability_second","ability_third"]:
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if slots[ability_slot] != null and slots[ability_slot].registry_entry == ability:
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if slots[ability_slot] != null and slots[ability_slot].weapon_gid == ability:
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return false
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return can_add(slot)
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@ -116,7 +116,7 @@ func drop(weapon: WeaponSubStateMachine) -> void:
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if slots.find_key(weapon) in ["knife","ability_first","ability_second","ability_third"]:
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return
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var dropped_weapon: DroppableWeapon = Registry.weapons[weapon.registry_entry].dropped_scene.instantiate()
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var dropped_weapon: DroppableWeapon = Registry.weapons[weapon.weapon_gid].dropped_scene.instantiate()
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dropped_weapon.weapon.ammo = weapon.ammo
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dropped_weapon.weapon.remaining_ammo = weapon.remaining_ammo
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dropped_weapon.weapon.slot = weapon.slot
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@ -172,7 +172,7 @@ func notify_slots_updated():
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if slots[key] == null:
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display_slots[key] = ""
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else:
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display_slots[key] = slots[key].registry_entry
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display_slots[key] = slots[key].weapon_gid
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var current_slot: StringName = ""
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var found = slots.find_key(current_state)
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if found:
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@ -10,8 +10,7 @@
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[node name="Bomb" type="Node" node_paths=PackedStringArray("enter_state")]
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script = ExtResource("1_krsgt")
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animation_prefix = &"baked_bomb_"
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registry_entry = &"bomb"
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visibility_target = &"bomb"
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weapon_gid = &"bomb"
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max_ammo = 1
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ammo_mags = 0
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can_be_previous = false
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@ -33,8 +33,7 @@ properties/1/replication_mode = 2
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[node name="StartingPistol" type="Node" node_paths=PackedStringArray("enter_state")]
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script = ExtResource("1_g7s1i")
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animation_prefix = &"baked_sp_"
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registry_entry = &"sp"
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visibility_target = &"sp"
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weapon_gid = &"sp"
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max_ammo = 20
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speed_modifier = 0.9
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slot = &"secondary"
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@ -9,8 +9,7 @@
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[node name="Knife" type="Node" node_paths=PackedStringArray("enter_state")]
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script = ExtResource("1_2xf1r")
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animation_prefix = &"baked_knife_"
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registry_entry = &"knife"
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visibility_target = &"knife"
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weapon_gid = &"knife"
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ammo_mags = 0
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slot = &"knife"
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enter_state = NodePath("Intro")
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@ -16,8 +16,7 @@ properties/1/replication_mode = 1
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[node name="MolikmanMolik" type="Node" node_paths=PackedStringArray("enter_state")]
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script = ExtResource("1_e53aq")
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animation_prefix = &"baked_sp_"
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registry_entry = &"mm_molik"
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visibility_target = &"sp"
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weapon_gid = &"mm_molik"
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max_ammo = 1
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ammo_mags = 0
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speed_modifier = 0.9
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