Small refactor

This commit is contained in:
Rendo 2025-12-12 13:37:34 +05:00
commit c0489d405b
7 changed files with 11 additions and 15 deletions

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@ -3,8 +3,7 @@ extends SubStateMachine
class_name WeaponSubStateMachine
@export var animation_prefix: StringName
@export var registry_entry: StringName
@export var visibility_target: StringName
@export var weapon_gid: StringName
@export var max_ammo: int
@export var ammo: int = -1:
@ -66,11 +65,11 @@ func _ready() -> void:
func _enter() -> void:
super()
player.weapon_models[visibility_target].show()
player.weapon_models[weapon_gid].show()
func _exit() -> void:
super()
player.weapon_models[visibility_target].hide()
player.weapon_models[weapon_gid].hide()
func use_begin() -> void:
if current_state != null: