Small refactor

This commit is contained in:
Rendo 2025-12-12 13:37:34 +05:00
commit c0489d405b
7 changed files with 11 additions and 15 deletions

View file

@ -81,7 +81,7 @@ func get_empty_ability_slot() -> StringName:
func can_add_ability(ability: StringName, slot: StringName) -> bool:
for ability_slot in ["ability_first","ability_second","ability_third"]:
if slots[ability_slot] != null and slots[ability_slot].registry_entry == ability:
if slots[ability_slot] != null and slots[ability_slot].weapon_gid == ability:
return false
return can_add(slot)
@ -116,7 +116,7 @@ func drop(weapon: WeaponSubStateMachine) -> void:
if slots.find_key(weapon) in ["knife","ability_first","ability_second","ability_third"]:
return
var dropped_weapon: DroppableWeapon = Registry.weapons[weapon.registry_entry].dropped_scene.instantiate()
var dropped_weapon: DroppableWeapon = Registry.weapons[weapon.weapon_gid].dropped_scene.instantiate()
dropped_weapon.weapon.ammo = weapon.ammo
dropped_weapon.weapon.remaining_ammo = weapon.remaining_ammo
dropped_weapon.weapon.slot = weapon.slot
@ -172,7 +172,7 @@ func notify_slots_updated():
if slots[key] == null:
display_slots[key] = ""
else:
display_slots[key] = slots[key].registry_entry
display_slots[key] = slots[key].weapon_gid
var current_slot: StringName = ""
var found = slots.find_key(current_state)
if found: