Silent jump and fall damage

This commit is contained in:
Rendo 2025-12-14 20:56:39 +05:00
commit c04a29b9c4
3 changed files with 7421 additions and 7404 deletions

View file

@ -6,6 +6,8 @@ extends State
@export var max_speed: float = 5.0
@export var acceleration: float
@export var weapon_system: WeaponSystem
@export var damage_curve: Curve
@export var sound_threshold: float
@export var land_sound: MultiplayerAudio3D
func _enter() -> void:
@ -25,7 +27,12 @@ func physics_update(delta: float) -> void:
transition.emit("Walk")
else:
transition.emit("Stand")
land_sound.multiplayer_play()
var speed: float = -player.previous_velocity.y
player.take_damage(int(damage_curve.sample(speed)))
print(speed)
if speed > sound_threshold:
land_sound.multiplayer_play()
player.velocity += player.get_gravity() * delta