Revert "checksum"

This reverts commit da047c4e7d.
This commit is contained in:
Rendo 2025-11-30 12:25:28 +05:00
commit d147eb102f
5 changed files with 5 additions and 114 deletions

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@ -40,71 +40,3 @@ unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""
[preset.1]
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="exports/Chelimbalo.exe"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.1.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
application/export_angle=0
application/export_d3d12=0
application/d3d12_agility_sdk_multiarch=true
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
Start-ScheduledTask -TaskName godot_remote_debug
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"

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4
exports/Chelimbalo.sh Executable file
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@ -0,0 +1,4 @@
#!/bin/sh
printf '\033c\033]0;%s\a' Chelimbalo
base_path="$(dirname "$(realpath "$0")")"
"$base_path/Chelimbalo.x86_64" "$@"

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@ -14,31 +14,14 @@ var in_lobby: bool = false
var attack_team: Array[int] = []
var defence_team: Array[int] = []
var specators_team: Array[int] = []
var validated_players = []
var win_score = 13
var half_rounds = 12
var client_hash: String = ""
const CHUNK_SIZE = 1024
func _ready() -> void:
multiplayer.peer_disconnected.connect(player_left)
multiplayer.server_disconnected.connect(server_disconnected)
multiplayer.peer_connected.connect(add_and_sync_peer)
multiplayer.connected_to_server.connect(send_validation)
var ctx = HashingContext.new()
ctx.start(HashingContext.HASH_SHA256)
var file = FileAccess.open(OS.get_executable_path(),FileAccess.READ)
while file.get_position() < file.get_length():
var remaining = file.get_length() - file.get_position()
ctx.update(file.get_buffer(min(remaining,CHUNK_SIZE)))
client_hash = ctx.finish().hex_encode()
func player_left(id: int) -> void:
if attack_team.has(id):
@ -59,35 +42,10 @@ func host() -> void:
lobby_created.emit()
specators_team.append(multiplayer.get_unique_id())
in_lobby = true
multiplayer.peer_connected.connect(check_player_hash)
multiplayer.peer_disconnected.connect(on_player_left)
func check_player_hash(id: int):
if multiplayer.is_server():
get_tree().create_timer(1).timeout.connect(kick_untrustworthy.bind(id))
func on_player_left(id: int):
if multiplayer.is_server():
if validated_players.has(id):
validated_players.erase(id)
func kick_untrustworthy(id: int):
if multiplayer.is_server() and validated_players.has(id) == false:
multiplayer.disconnect_peer(id)
@rpc("any_peer","call_remote","reliable")
func validate_hash(sender_hash: StringName):
if multiplayer.is_server() == false:
return
if client_hash == sender_hash:
validated_players.append(multiplayer.get_remote_sender_id())
func send_validation():
validate_hash.rpc_id(1,client_hash)
func join(ip: String) -> Error:
var peer: ENetMultiplayerPeer = ENetMultiplayerPeer.new()
var res = peer.create_client(ip,PORT)
var res = peer.create_client(ip,PORT)
if res != 0:
return res
multiplayer.multiplayer_peer = peer
@ -95,10 +53,7 @@ func join(ip: String) -> Error:
in_lobby = true
return Error.OK
func leave() -> void:
if multiplayer.is_server():
multiplayer.peer_connected.disconnect(check_player_hash)
multiplayer.multiplayer_peer = OfflineMultiplayerPeer.new()
attack_team.clear()
defence_team.clear()