This commit is contained in:
Rendo 2025-11-30 02:54:34 +05:00
commit da047c4e7d
5 changed files with 114 additions and 5 deletions

View file

@ -14,14 +14,31 @@ var in_lobby: bool = false
var attack_team: Array[int] = []
var defence_team: Array[int] = []
var specators_team: Array[int] = []
var validated_players = []
var win_score = 13
var half_rounds = 12
var client_hash: String = ""
const CHUNK_SIZE = 1024
func _ready() -> void:
multiplayer.peer_disconnected.connect(player_left)
multiplayer.server_disconnected.connect(server_disconnected)
multiplayer.peer_connected.connect(add_and_sync_peer)
multiplayer.connected_to_server.connect(send_validation)
var ctx = HashingContext.new()
ctx.start(HashingContext.HASH_SHA256)
var file = FileAccess.open(OS.get_executable_path(),FileAccess.READ)
while file.get_position() < file.get_length():
var remaining = file.get_length() - file.get_position()
ctx.update(file.get_buffer(min(remaining,CHUNK_SIZE)))
client_hash = ctx.finish().hex_encode()
func player_left(id: int) -> void:
if attack_team.has(id):
@ -42,10 +59,35 @@ func host() -> void:
lobby_created.emit()
specators_team.append(multiplayer.get_unique_id())
in_lobby = true
multiplayer.peer_connected.connect(check_player_hash)
multiplayer.peer_disconnected.connect(on_player_left)
func check_player_hash(id: int):
if multiplayer.is_server():
get_tree().create_timer(1).timeout.connect(kick_untrustworthy.bind(id))
func on_player_left(id: int):
if multiplayer.is_server():
if validated_players.has(id):
validated_players.erase(id)
func kick_untrustworthy(id: int):
if multiplayer.is_server() and validated_players.has(id) == false:
multiplayer.disconnect_peer(id)
@rpc("any_peer","call_remote","reliable")
func validate_hash(sender_hash: StringName):
if multiplayer.is_server() == false:
return
if client_hash == sender_hash:
validated_players.append(multiplayer.get_remote_sender_id())
func send_validation():
validate_hash.rpc_id(1,client_hash)
func join(ip: String) -> Error:
var peer: ENetMultiplayerPeer = ENetMultiplayerPeer.new()
var res = peer.create_client(ip,PORT)
var res = peer.create_client(ip,PORT)
if res != 0:
return res
multiplayer.multiplayer_peer = peer
@ -53,7 +95,10 @@ func join(ip: String) -> Error:
in_lobby = true
return Error.OK
func leave() -> void:
if multiplayer.is_server():
multiplayer.peer_connected.disconnect(check_player_hash)
multiplayer.multiplayer_peer = OfflineMultiplayerPeer.new()
attack_team.clear()
defence_team.clear()