Continue after jump

This commit is contained in:
Rendo 2025-12-03 22:23:44 +05:00
commit dc472515c4
2 changed files with 6 additions and 0 deletions

View file

@ -17,6 +17,10 @@ func enter() -> void:
player_input.jumped.connect(on_jumped) player_input.jumped.connect(on_jumped)
player_input.crouch_begin.connect(begin_crouch) player_input.crouch_begin.connect(begin_crouch)
player_input.walk_begin.connect(begin_walk) player_input.walk_begin.connect(begin_walk)
if player_input.compressed_states & PlayerInput.CROUCH:
begin_crouch()
elif player_input.compressed_states & PlayerInput.WALK:
begin_walk()
func exit() -> void: func exit() -> void:
player_input.jumped.disconnect(on_jumped) player_input.jumped.disconnect(on_jumped)

View file

@ -13,6 +13,8 @@ func enter() -> void:
player_input.crouch_begin.connect(begin_crouch) player_input.crouch_begin.connect(begin_crouch)
player_input.walk_end.connect(end_walk) player_input.walk_end.connect(end_walk)
player_input.jumped.connect(on_jumped) player_input.jumped.connect(on_jumped)
if player_input.compressed_states & PlayerInput.CROUCH:
begin_crouch()
func exit() -> void: func exit() -> void:
player_input.crouch_begin.disconnect(begin_crouch) player_input.crouch_begin.disconnect(begin_crouch)