Audio system
This commit is contained in:
parent
b0ba8adcd7
commit
de2736c701
38 changed files with 2538 additions and 78 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=65 format=4 uid="uid://dpsr6ug3pkb40"]
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[gd_scene load_steps=71 format=4 uid="uid://dpsr6ug3pkb40"]
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[ext_resource type="Script" uid="uid://3dphlay25fih" path="res://scripts/player/player.gd" id="1_g2els"]
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[ext_resource type="Script" uid="uid://dalwlndejfdhm" path="res://scripts/player/crosshair.gd" id="3_dqkch"]
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@ -21,10 +21,15 @@
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[ext_resource type="Script" uid="uid://gan0amqbhi4i" path="res://scripts/gui/hud/player_ammo_display.gd" id="12_iortg"]
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[ext_resource type="Script" uid="uid://bala54fa32e35" path="res://scripts/gui/hud/player_round_display.gd" id="13_x73hv"]
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[ext_resource type="Script" uid="uid://bos7nftlx8tv3" path="res://scripts/gui/hud/player_round_time.gd" id="13_xar7t"]
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[ext_resource type="AudioStream" uid="uid://bd4iofirvmiu6" path="res://audio/step_wood.ogg" id="16_fbysy"]
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[ext_resource type="Script" uid="uid://da0xv360va3b3" path="res://scripts/audio_system/multiplayer_audio_3d.gd" id="17_0cqlf"]
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[ext_resource type="Script" uid="uid://xsgfbuyje35p" path="res://scripts/player/player_pickup.gd" id="17_fjvrb"]
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[ext_resource type="Script" uid="uid://doevvmbvhlig8" path="res://scripts/weapon_system/starting_weapon_spawner.gd" id="17_ownlk"]
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[ext_resource type="AudioStream" uid="uid://cdf76gyi58rrd" path="res://audio/land_wood.ogg" id="18_0cqlf"]
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[ext_resource type="Script" uid="uid://bs4y647h5rdfr" path="res://scripts/player/player_movement.gd" id="19_70eug"]
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[ext_resource type="AudioStream" uid="uid://cc2mp4y3bkpgp" path="res://audio/plant.ogg" id="19_nquoi"]
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[ext_resource type="Script" uid="uid://tb140f8fweug" path="res://scripts/player/states/death.gd" id="19_rwwcc"]
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[ext_resource type="AudioStream" uid="uid://c2y8wd427mmdw" path="res://audio/shoot.ogg" id="20_moxwy"]
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[ext_resource type="Script" uid="uid://b2djbdh05pbcn" path="res://scripts/player/team_color_switcher.gd" id="25_1mtds"]
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[ext_resource type="Material" uid="uid://cjb0h3of85nc2" path="res://materials/players/molikman/mat_Molikman.tres" id="26_r2jxp"]
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[ext_resource type="Texture2D" uid="uid://15mf4452fse0" path="res://textures/players/molikman/molikman_ingame_Molikman_blue.png" id="27_j3w78"]
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@ -5622,6 +5627,10 @@ properties/4/path = NodePath(".:team")
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properties/4/spawn = true
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properties/4/replication_mode = 2
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[sub_resource type="Curve" id="Curve_fbysy"]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 1), 2.5229826, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="Animation" id="Animation_a8ls1"]
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length = 0.001
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tracks/0/type = "value"
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@ -6313,350 +6322,350 @@ bones/1/name = "Arm.L"
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bones/1/parent = 0
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bones/1/rest = Transform3D(-0.967654, 0.25016752, 0.0325744, -0.25158498, -0.96648616, -0.05108291, 0.018703416, -0.057625845, 0.998163, 0.26421797, 0.773799, 4.559311e-08)
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bones/1/enabled = true
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bones/1/position = Vector3(0.26421797, 0.773799, 4.559311e-08)
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bones/1/rotation = Quaternion(0.012929333, -0.027410127, 0.99150187, -0.12651329)
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bones/1/position = Vector3(0.264218, 0.773799, 7.5726156e-08)
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bones/1/rotation = Quaternion(0.44040322, 0.57250756, 0.25571382, -0.6425656)
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bones/1/scale = Vector3(0.9999995, 1, 0.99999994)
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bones/2/name = "Forearm.L"
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bones/2/parent = 1
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bones/2/rest = Transform3D(0.9995757, 0.013401157, 0.025863314, -0.011816048, 0.9980985, -0.060496498, -0.026624857, 0.060165223, 0.9978333, -1.3533281e-08, 0.4103367, 9.313226e-10)
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bones/2/enabled = true
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bones/2/position = Vector3(-1.3533281e-08, 0.4103367, 9.313226e-10)
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bones/2/rotation = Quaternion(0.030182386, 0.013129418, -0.006307845, 0.9994383)
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bones/2/rotation = Quaternion(0.8033249, 0.0075056925, -0.16788751, 0.57133764)
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bones/2/scale = Vector3(1, 1, 1)
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bones/3/name = "Wrist.L"
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bones/3/parent = 2
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bones/3/rest = Transform3D(-0.9710889, 0.23862918, 0.0065318705, 0.2375265, 0.96860886, -0.07333562, -0.023826849, -0.069663905, -0.9972859, 1.2121745e-08, 0.40612826, -7.421477e-10)
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bones/3/enabled = true
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bones/3/position = Vector3(1.2121745e-08, 0.40612826, -7.421477e-10)
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bones/3/rotation = Quaternion(0.11998783, 0.99209166, -0.036034856, 0.0076501803)
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bones/3/rotation = Quaternion(0.3367362, 0.39088947, -0.5898893, 0.6211642)
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bones/3/scale = Vector3(1, 1, 1)
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bones/4/name = "ThumbU.L"
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bones/4/parent = 3
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bones/4/rest = Transform3D(0.9771098, -0.21273556, 7.7299774e-08, 0.2122333, 0.97480285, 0.068675034, -0.014609697, -0.06710303, 0.99763906, -0.0045400136, 0.06477452, -0.046769787)
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bones/4/enabled = true
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bones/4/position = Vector3(-0.0045400136, 0.06477452, -0.046769787)
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bones/4/rotation = Quaternion(-0.03416062, 0.0036756964, 0.1069186, 0.9936739)
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bones/4/rotation = Quaternion(-0.03416062, 0.0036757078, 0.10691858, 0.993674)
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bones/4/scale = Vector3(1, 0.99999994, 1)
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bones/5/name = "ThumbM.L"
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bones/5/parent = 4
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bones/5/rest = Transform3D(0.96273476, -0.2702871, -0.009302501, 0.270358, 0.96273106, 0.0074529527, 0.0069413693, -0.009690224, 0.9999289, -9.109499e-09, 0.050440647, -1.0863523e-09)
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bones/5/enabled = true
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bones/5/position = Vector3(-9.109499e-09, 0.050440647, -1.0863523e-09)
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bones/5/rotation = Quaternion(-0.0043263296, -0.0040993765, 0.13643965, 0.9906305)
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bones/5/rotation = Quaternion(-0.0043263296, -0.004099375, 0.13643971, 0.9906305)
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bones/5/scale = Vector3(0.9999999, 1, 0.99999994)
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bones/6/name = "ThumbD.L"
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bones/6/parent = 5
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bones/6/rest = Transform3D(0.9935268, -0.11359587, 0.00059893046, 0.11359593, 0.99347246, -0.01041187, 0.0005877246, 0.010412509, 0.9999456, -7.9744495e-09, 0.031673077, -2.8667273e-09)
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bones/6/enabled = true
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bones/6/position = Vector3(-7.9744495e-09, 0.031673077, -2.8667273e-09)
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bones/6/rotation = Quaternion(0.0052146115, 2.8060595e-06, 0.056890868, 0.9983668)
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bones/6/rotation = Quaternion(0.0052146176, 2.7984563e-06, 0.05689087, 0.9983668)
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bones/6/scale = Vector3(0.99999994, 1, 0.99999994)
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bones/7/name = "IndexU.L"
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bones/7/parent = 3
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bones/7/rest = Transform3D(0.9800801, -0.19626929, -0.030354138, 0.19836761, 0.95998544, 0.19768214, -0.009659407, -0.19976562, 0.97979605, 0.04529645, 0.07181831, -0.03615555)
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bones/7/enabled = true
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bones/7/position = Vector3(0.04529645, 0.07181831, -0.03615555)
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bones/7/rotation = Quaternion(-0.100372486, -0.0052263015, 0.099662624, 0.98993206)
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bones/7/rotation = Quaternion(-0.10045515, 0.0032738843, 0.1829555, 0.97797)
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bones/7/scale = Vector3(1, 1, 0.99999994)
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bones/8/name = "IndexM.L"
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bones/8/parent = 7
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bones/8/rest = Transform3D(0.9323135, -0.3615566, -0.008257606, 0.36068276, 0.9312451, -0.05187074, 0.026444064, 0.045381427, 0.99861956, 2.4359906e-08, 0.078790486, 4.656613e-10)
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bones/8/enabled = true
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bones/8/position = Vector3(2.4359906e-08, 0.078790486, 4.656613e-10)
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bones/8/rotation = Quaternion(0.024743047, -0.008828853, 0.18375325, 0.98262125)
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bones/8/rotation = Quaternion(0.022902953, -0.012869429, 0.34659836, 0.93764573)
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bones/8/scale = Vector3(0.9999999, 1, 0.9999999)
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bones/9/name = "IndexD.L"
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bones/9/parent = 8
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bones/9/rest = Transform3D(0.99988145, 0.015218651, -0.0023559656, -0.015326478, 0.99832255, -0.055830937, 0.001502342, 0.055860423, 0.99843746, -1.967419e-08, 0.060257126, -9.313226e-10)
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bones/9/enabled = true
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bones/9/position = Vector3(-1.967419e-08, 0.060257126, -9.313226e-10)
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bones/9/rotation = Quaternion(0.027934572, -0.0009649821, -0.0076394905, 0.9995801)
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bones/9/rotation = Quaternion(0.026797349, -0.007948077, 0.24358648, 0.96947634)
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bones/9/scale = Vector3(1, 0.99999994, 1)
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bones/10/name = "MiddleU.L"
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bones/10/parent = 3
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bones/10/rest = Transform3D(0.995789, -0.058257025, -0.070783034, 0.065396525, 0.9925152, 0.10313419, 0.064244956, -0.10732886, 0.99214566, 0.0423781, 0.07765784, -0.01126304)
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bones/10/enabled = true
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bones/10/position = Vector3(0.0423781, 0.07765784, -0.01126304)
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bones/10/rotation = Quaternion(-0.05274482, -0.0338398, 0.030989217, 0.9975533)
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bones/10/rotation = Quaternion(-0.05274483, -0.03383979, 0.030989202, 0.9975533)
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bones/10/scale = Vector3(0.99999994, 0.9999999, 0.99999994)
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bones/11/name = "MiddleM.L"
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bones/11/parent = 10
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bones/11/rest = Transform3D(0.86401427, -0.5034334, 0.005847616, 0.50168175, 0.85991454, -0.09414042, 0.042364985, 0.0842723, 0.99554175, -6.426126e-08, 0.07325909, 8.731149e-10)
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bones/11/enabled = true
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bones/11/position = Vector3(-6.426126e-08, 0.07325909, 8.731149e-10)
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bones/11/rotation = Quaternion(0.04625464, -0.009467362, 0.2605825, 0.96429646)
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bones/11/rotation = Quaternion(0.045026194, -0.014204301, 0.35899645, 0.93214405)
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bones/11/scale = Vector3(1, 1, 0.99999994)
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bones/12/name = "MiddleD.L"
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bones/12/parent = 11
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bones/12/rest = Transform3D(0.9998987, -0.014212552, -0.00084086665, 0.014225133, 0.99974453, 0.017563164, 0.0005910344, -0.017573344, 0.99984545, -3.655441e-08, 0.064242914, -3.259629e-09)
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bones/12/enabled = true
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bones/12/position = Vector3(-3.655441e-08, 0.064242914, -3.259629e-09)
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bones/12/rotation = Quaternion(-0.008784689, -0.00035799813, 0.007109876, 0.9999361)
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bones/12/rotation = Quaternion(-0.008670173, 0.0014585109, 0.21285099, 0.9770451)
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bones/12/scale = Vector3(1, 0.99999994, 1)
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bones/13/name = "RingU.L"
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bones/13/parent = 3
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bones/13/rest = Transform3D(0.9704054, 0.03888444, -0.23833017, -0.02366867, 0.9975139, 0.06637663, 0.2403187, -0.05877129, 0.9689131, 0.033461113, 0.07149333, 0.017992377)
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bones/13/enabled = true
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bones/13/position = Vector3(0.033461113, 0.07149333, 0.017992377)
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bones/13/rotation = Quaternion(-0.03153699, -0.12061842, -0.015763238, 0.99207264)
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bones/13/rotation = Quaternion(-0.03153699, -0.12061846, -0.015763236, 0.9920727)
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bones/13/scale = Vector3(0.99999994, 1, 0.9999998)
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bones/14/name = "RingM.L"
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bones/14/parent = 13
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bones/14/rest = Transform3D(0.8251062, -0.5639382, -0.034260202, 0.5524452, 0.81802005, -0.16014954, 0.11833996, 0.11321349, 0.9864982, 1.6880222e-08, 0.07553467, 6.165976e-09)
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bones/14/enabled = true
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bones/14/position = Vector3(1.6880222e-08, 0.07553467, 6.165976e-09)
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bones/14/rotation = Quaternion(0.0717429, -0.04004923, 0.29298982, 0.9525786)
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bones/14/rotation = Quaternion(0.07174289, -0.04004922, 0.29298976, 0.9525786)
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bones/14/scale = Vector3(1.0000001, 1.0000001, 1.0000001)
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bones/15/name = "RingD.L"
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bones/15/parent = 14
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bones/15/rest = Transform3D(0.99991727, -0.012864361, 0.00015441107, 0.012864626, 0.999672, -0.022144126, 0.00013050961, 0.022144279, 0.9997547, 1.8626451e-08, 0.064691424, -4.656613e-09)
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bones/15/enabled = true
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bones/15/position = Vector3(1.8626451e-08, 0.064691424, -4.656613e-09)
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bones/15/rotation = Quaternion(0.01107301, 5.9758595e-06, 0.0064327745, 0.999918)
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bones/15/rotation = Quaternion(0.010834987, -0.0022837173, 0.21304047, 0.9769806)
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bones/15/scale = Vector3(1, 0.99999994, 0.99999994)
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bones/16/name = "LittleU.L"
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bones/16/parent = 3
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bones/16/rest = Transform3D(0.9178412, -0.18039086, -0.35359105, 0.15868124, 0.98324484, -0.089720085, 0.3638513, 0.026240522, 0.93108726, 0.03628368, 0.082845636, 0.04032454)
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bones/16/enabled = true
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bones/16/position = Vector3(0.03628368, 0.082845636, 0.04032454)
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bones/16/rotation = Quaternion(0.029618148, -0.18324597, 0.08660431, 0.9787969)
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bones/16/rotation = Quaternion(0.029618163, -0.183246, 0.08660431, 0.9787969)
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bones/16/scale = Vector3(0.99999994, 0.9999999, 0.9999999)
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bones/17/name = "LittleM.L"
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bones/17/parent = 16
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bones/17/rest = Transform3D(0.92672586, -0.36745474, -0.07846127, 0.35205162, 0.9221317, -0.16041435, 0.13129665, 0.12103772, 0.9839263, -2.0954758e-09, 0.061574344, -4.1909516e-09)
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bones/17/enabled = true
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bones/17/position = Vector3(-2.0954758e-09, 0.061574344, -4.1909516e-09)
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bones/17/rotation = Quaternion(0.07188153, -0.053571183, 0.18375853, 0.97887486)
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bones/17/rotation = Quaternion(0.07188155, -0.053571183, 0.18375851, 0.9788749)
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bones/17/scale = Vector3(1, 1, 0.99999994)
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bones/18/name = "LittleD.L"
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bones/18/parent = 17
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bones/18/rest = Transform3D(0.9951905, -0.09795637, -0.0007189751, 0.09795622, 0.99507964, 0.014866696, -0.00074085005, -0.014865619, 0.9998894, 1.4901161e-08, 0.035935525, -1.7695129e-08)
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bones/18/enabled = true
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bones/18/position = Vector3(1.4901161e-08, 0.035935525, -1.7695129e-08)
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bones/18/rotation = Quaternion(-0.0074422387, 5.4755096e-06, 0.04903851, 0.99876916)
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bones/18/rotation = Quaternion(-0.007442227, 5.4686184e-06, 0.049038507, 0.9987692)
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bones/18/scale = Vector3(1, 0.99999994, 1.0000001)
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bones/19/name = "ThumbCtrl.L"
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bones/19/parent = 3
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bones/19/rest = Transform3D(0.9771098, -0.21273556, 9.247858e-08, 0.2122333, 0.97480285, 0.06867504, -0.014609714, -0.06710303, 0.99763906, -0.0045400136, 0.06477452, -0.046769787)
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bones/19/enabled = true
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bones/19/position = Vector3(-0.0045400136, 0.06477452, -0.046769787)
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bones/19/rotation = Quaternion(-0.03416062, 0.0036757044, 0.1069186, 0.9936739)
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bones/19/rotation = Quaternion(-0.034160614, 0.0036757009, 0.10691858, 0.993674)
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bones/19/scale = Vector3(1, 0.99999994, 1)
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bones/20/name = "IndexCtrl.L"
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bones/20/parent = 3
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bones/20/rest = Transform3D(0.9800801, -0.19626929, -0.030354116, 0.19836757, 0.9599856, 0.19768208, -0.009659403, -0.19976556, 0.9797962, 0.04529645, 0.07181834, -0.036155563)
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bones/20/enabled = true
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bones/20/position = Vector3(0.04529645, 0.07181834, -0.036155563)
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bones/20/rotation = Quaternion(-0.10037245, -0.0052262964, 0.0996626, 0.98993206)
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bones/20/rotation = Quaternion(-0.10045512, 0.003273889, 0.1829555, 0.97797006)
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bones/20/scale = Vector3(1, 1.0000001, 1)
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bones/21/name = "MiddleCtrl.L"
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bones/21/parent = 3
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bones/21/rest = Transform3D(0.995789, -0.058257017, -0.07078303, 0.06539652, 0.9925152, 0.1031342, 0.06424495, -0.10732886, 0.99214566, 0.0423781, 0.07765784, -0.011263036)
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bones/21/enabled = true
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bones/21/position = Vector3(0.0423781, 0.07765784, -0.011263036)
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bones/21/rotation = Quaternion(-0.05274482, -0.033839796, 0.030989213, 0.9975533)
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bones/21/rotation = Quaternion(-0.05274483, -0.033839792, 0.030989198, 0.9975533)
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bones/21/scale = Vector3(0.99999994, 0.9999999, 0.99999994)
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bones/22/name = "RingCtrl.L"
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bones/22/parent = 3
|
||||
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|
||||
bones/47/rotation = Quaternion(-0.05274483, 0.033839665, -0.030989258, 0.9975533)
|
||||
bones/47/rotation = Quaternion(-0.06081375, 0.015127055, -0.34942102, 0.93486786)
|
||||
bones/47/scale = Vector3(1, 0.9999999, 1)
|
||||
bones/48/name = "RingCtrl.R"
|
||||
bones/48/parent = 29
|
||||
bones/48/rest = Transform3D(0.97040546, -0.038884338, 0.23833002, 0.023668593, 0.9975139, 0.06637658, -0.24031854, -0.058771256, 0.9689132, -0.033461034, 0.07149337, 0.017992346)
|
||||
bones/48/enabled = true
|
||||
bones/48/position = Vector3(-0.033461034, 0.07149337, 0.017992346)
|
||||
bones/48/rotation = Quaternion(-0.031536963, 0.120618336, 0.015763193, 0.99207264)
|
||||
bones/48/rotation = Quaternion(-0.06857059, 0.10412224, -0.30338195, 0.9446777)
|
||||
bones/48/scale = Vector3(1, 1, 0.9999999)
|
||||
bones/49/name = "LittleCtrl.R"
|
||||
bones/49/parent = 29
|
||||
bones/49/rest = Transform3D(0.91784126, 0.18039085, 0.353591, -0.15868121, 0.9832451, -0.08972009, -0.36385122, 0.026240563, 0.93108743, -0.036283698, 0.08284567, 0.04032453)
|
||||
bones/49/enabled = true
|
||||
bones/49/position = Vector3(-0.036283698, 0.08284567, 0.04032453)
|
||||
bones/49/rotation = Quaternion(0.029618157, 0.18324593, -0.08660429, 0.9787969)
|
||||
bones/49/rotation = Quaternion(-0.030743217, 0.1830605, -0.39607754, 0.89925885)
|
||||
bones/49/scale = Vector3(1, 1.0000001, 1)
|
||||
bones/50/name = "ArmPole.R"
|
||||
bones/50/parent = 0
|
||||
bones/50/rest = Transform3D(-1, 0, 3.8941437e-07, 0, 1, 0, -3.8941437e-07, 0, -1, -0.35926044, 0.3746208, -0.29998556)
|
||||
bones/50/enabled = true
|
||||
bones/50/position = Vector3(-0.35926044, 0.3746208, -0.29998556)
|
||||
bones/50/position = Vector3(-0.45589978, 0.21268988, 0.024682283)
|
||||
bones/50/rotation = Quaternion(0, 1, 0, 1.9470718e-07)
|
||||
bones/50/scale = Vector3(1, 1, 1)
|
||||
bones/51/name = "ArmCtrl.R"
|
||||
|
|
@ -6664,14 +6673,14 @@ bones/51/parent = 0
|
|||
bones/51/rest = Transform3D(0.94635737, -0.23162138, -0.2253216, -0.22532392, -0.9728065, 0.05364829, -0.23162167, -1.0385237e-07, -0.9728063, -0.26421803, 0.77379894, -6.9123985e-08)
|
||||
bones/51/enabled = true
|
||||
bones/51/position = Vector3(-0.26421803, 0.77379894, -6.9123985e-08)
|
||||
bones/51/rotation = Quaternion(0.9864031, -0.11581063, -0.11581014, -0.013596975)
|
||||
bones/51/rotation = Quaternion(0.9864031, -0.11581065, -0.115810156, -0.013596978)
|
||||
bones/51/scale = Vector3(1.0000058, 1.0000005, 1)
|
||||
bones/52/name = "WristCtrl.R"
|
||||
bones/52/parent = 0
|
||||
bones/52/rest = Transform3D(0.9998686, -1.920822e-09, 0.016210958, -0.0011133328, -0.9976389, 0.068669416, 0.016172592, -0.06867806, -0.9975133, -0.4638072, -0.017174125, -0.022513377)
|
||||
bones/52/enabled = true
|
||||
bones/52/position = Vector3(-0.4638072, -0.017174125, -0.022513377)
|
||||
bones/52/rotation = Quaternion(0.9993767, -0.00027850733, 0.008100916, -0.034358192)
|
||||
bones/52/position = Vector3(-0.42681152, 0.3427762, 0.4510984)
|
||||
bones/52/rotation = Quaternion(0.28703135, -0.19824226, -0.26870763, 0.8978359)
|
||||
bones/52/scale = Vector3(0.99999994, 1, 1.0000055)
|
||||
bones/53/name = "neutral_bone"
|
||||
bones/53/parent = -1
|
||||
|
|
@ -6722,36 +6731,35 @@ mesh = SubResource("ArrayMesh_o1ebt")
|
|||
skin = SubResource("Skin_3xmvl")
|
||||
|
||||
[node name="Armature" type="Node3D" parent="Camera3D/molikman_hands"]
|
||||
visible = false
|
||||
|
||||
[node name="Skeleton3D" type="Skeleton3D" parent="Camera3D/molikman_hands/Armature"]
|
||||
bones/0/name = "DownCasing"
|
||||
bones/0/parent = -1
|
||||
bones/0/rest = Transform3D(1, -3.1337524e-16, -6.436688e-14, -6.436689e-14, -0.009737134, -0.99995255, -3.1338864e-16, 0.99995255, -0.009737134, -1.376031e-17, -0.061970927, -0.35584867)
|
||||
bones/0/enabled = true
|
||||
bones/0/position = Vector3(-1.376031e-17, -0.061970927, -0.35584867)
|
||||
bones/0/rotation = Quaternion(0.710541, -2.2757397e-14, -2.2757402e-14, 0.7036558)
|
||||
bones/0/position = Vector3(0.00052767294, 0.7402799, 0.6659273)
|
||||
bones/0/rotation = Quaternion(0.07906239, -0.23877376, 0.96681166, -0.044850107)
|
||||
bones/0/scale = Vector3(1, 0.99999994, 0.99999994)
|
||||
bones/1/name = "UpCasing"
|
||||
bones/1/parent = 0
|
||||
bones/1/rest = Transform3D(1, 3.0177497e-16, 2.1433547e-14, -2.0314211e-16, 0.99998933, -0.0046016485, -2.143471e-14, 0.0046016485, 0.99998933, -4.4210334e-15, -0.0037285234, -0.06914721)
|
||||
bones/1/enabled = true
|
||||
bones/1/position = Vector3(-4.4210334e-15, -0.0037285234, -0.06914721)
|
||||
bones/1/rotation = Quaternion(0.0023008306, 1.0717094e-14, -1.262296e-16, 0.9999974)
|
||||
bones/1/rotation = Quaternion(-0.7919506, -1.1879076e-09, 6.0869296e-09, 0.6105851)
|
||||
bones/1/scale = Vector3(1, 0.9999999, 0.9999999)
|
||||
bones/2/name = "Lock.L"
|
||||
bones/2/parent = 1
|
||||
bones/2/rest = Transform3D(1, -2.2826183e-13, 4.7683716e-06, 4.768358e-06, -0.0023846624, -0.99999714, 1.1371185e-08, 0.99999714, -0.0023846624, 0.40466008, 0.74391246, -0.04321898)
|
||||
bones/2/enabled = true
|
||||
bones/2/position = Vector3(0.40466008, 0.74391246, -0.04321898)
|
||||
bones/2/rotation = Quaternion(0.7079494, 1.6838627e-06, 1.6878829e-06, 0.7062632)
|
||||
bones/2/rotation = Quaternion(0.38378474, 9.0940586e-07, 2.203252e-06, 0.9234226)
|
||||
bones/2/scale = Vector3(1, 0.99999994, 0.99999994)
|
||||
bones/3/name = "Lock.R"
|
||||
bones/3/parent = 1
|
||||
bones/3/rest = Transform3D(1, -2.2826183e-13, 4.7683716e-06, 4.768358e-06, -0.0023846624, -0.99999714, 1.1371185e-08, 0.99999714, -0.0023846624, -0.4074956, 0.74391246, -0.04321898)
|
||||
bones/3/enabled = true
|
||||
bones/3/position = Vector3(-0.4074956, 0.74391246, -0.04321898)
|
||||
bones/3/rotation = Quaternion(0.7079494, 1.6838627e-06, 1.6878829e-06, 0.7062632)
|
||||
bones/3/rotation = Quaternion(0.38378474, 9.0931854e-07, 2.2017368e-06, 0.9234226)
|
||||
bones/3/scale = Vector3(1, 0.99999994, 0.99999994)
|
||||
|
||||
[node name="Case" type="MeshInstance3D" parent="Camera3D/molikman_hands/Armature/Skeleton3D"]
|
||||
|
|
@ -6883,6 +6891,46 @@ script = ExtResource("13_x73hv")
|
|||
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
|
||||
replication_config = SubResource("SceneReplicationConfig_qhqgy")
|
||||
|
||||
[node name="StepAudio" type="AudioStreamPlayer3D" parent="."]
|
||||
stream = ExtResource("16_fbysy")
|
||||
attenuation_model = 1
|
||||
volume_db = -25.0
|
||||
max_distance = 50.0
|
||||
max_polyphony = 10
|
||||
bus = &"GameplayMain"
|
||||
script = ExtResource("17_0cqlf")
|
||||
metadata/_custom_type_script = "uid://da0xv360va3b3"
|
||||
|
||||
[node name="LandAudio" type="AudioStreamPlayer3D" parent="."]
|
||||
stream = ExtResource("18_0cqlf")
|
||||
attenuation_model = 1
|
||||
volume_db = -30.0
|
||||
max_distance = 75.0
|
||||
max_polyphony = 10
|
||||
bus = &"GameplayMain"
|
||||
script = ExtResource("17_0cqlf")
|
||||
metadata/_custom_type_script = "uid://da0xv360va3b3"
|
||||
|
||||
[node name="PlantAudio" type="AudioStreamPlayer3D" parent="."]
|
||||
stream = ExtResource("19_nquoi")
|
||||
attenuation_model = 1
|
||||
volume_db = -30.0
|
||||
max_distance = 100.0
|
||||
max_polyphony = 10
|
||||
bus = &"GameplayMain"
|
||||
script = ExtResource("17_0cqlf")
|
||||
metadata/_custom_type_script = "uid://da0xv360va3b3"
|
||||
|
||||
[node name="ShootAudio" type="AudioStreamPlayer3D" parent="."]
|
||||
stream = ExtResource("20_moxwy")
|
||||
attenuation_model = 1
|
||||
volume_db = -30.0
|
||||
max_distance = 100.0
|
||||
max_polyphony = 10
|
||||
bus = &"GameplayMain"
|
||||
script = ExtResource("17_0cqlf")
|
||||
metadata/_custom_type_script = "uid://da0xv360va3b3"
|
||||
|
||||
[node name="BodyStateMachine" type="Node" parent="." node_paths=PackedStringArray("current_state")]
|
||||
script = ExtResource("8_f1ej7")
|
||||
current_state = NodePath("Stand")
|
||||
|
|
@ -6899,7 +6947,7 @@ player_movement = NodePath("../../PlayerMovement")
|
|||
animation_player = NodePath("../../AnimationPlayer")
|
||||
weapon_system = NodePath("../../WeaponSystem")
|
||||
|
||||
[node name="Stand" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("player", "player_movement", "weapon_system")]
|
||||
[node name="Stand" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("player", "player_movement", "weapon_system", "audio")]
|
||||
script = ExtResource("10_a8ls1")
|
||||
max_speed = 6.0
|
||||
acceleration = 100.0
|
||||
|
|
@ -6908,6 +6956,9 @@ JUMP_VELOCITY = 6.0
|
|||
player = NodePath("../..")
|
||||
player_movement = NodePath("../../PlayerMovement")
|
||||
weapon_system = NodePath("../../WeaponSystem")
|
||||
audio = NodePath("../../StepAudio")
|
||||
step_delay = 0.25
|
||||
step_speed_curve = SubResource("Curve_fbysy")
|
||||
|
||||
[node name="Walk" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("player", "player_movement", "weapon_system")]
|
||||
script = ExtResource("11_qfm1y")
|
||||
|
|
@ -6918,12 +6969,13 @@ player = NodePath("../..")
|
|||
player_movement = NodePath("../../PlayerMovement")
|
||||
weapon_system = NodePath("../../WeaponSystem")
|
||||
|
||||
[node name="Fall" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("player", "player_movement", "weapon_system")]
|
||||
[node name="Fall" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("player", "player_movement", "weapon_system", "land_sound")]
|
||||
script = ExtResource("12_fulsm")
|
||||
player = NodePath("../..")
|
||||
player_movement = NodePath("../../PlayerMovement")
|
||||
acceleration = 25.0
|
||||
weapon_system = NodePath("../../WeaponSystem")
|
||||
land_sound = NodePath("../../LandAudio")
|
||||
|
||||
[node name="Death" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("animation_player")]
|
||||
script = ExtResource("19_rwwcc")
|
||||
|
|
@ -6981,6 +7033,7 @@ blue_team_texture = ExtResource("27_j3w78")
|
|||
[connection signal="died" from="." to="Camera3D/molikman_hands/VisibleDisabler" method="reverse"]
|
||||
[connection signal="died" from="." to="Camera3D/DeadSpectator" method="set_active"]
|
||||
[connection signal="died" from="." to="BodyStateMachine/Death" method="on_death"]
|
||||
[connection signal="died" from="." to="PlayerMovement" method="disable"]
|
||||
[connection signal="died" from="." to="WeaponSystem" method="disable"]
|
||||
[connection signal="health_changed" from="." to="HUD/Healthbar" method="on_hp_changed"]
|
||||
[connection signal="spawned" from="." to="TeamUpdater" method="on_spawned"]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue