Audio system

This commit is contained in:
Rendo 2025-11-30 16:22:11 +05:00
commit de2736c701
38 changed files with 2538 additions and 78 deletions

View file

@ -1,6 +1,5 @@
extends Camera3D
@export var SENSITIVITY = 0.02
@export var SPEED = 10.0
var active: bool
@ -34,4 +33,4 @@ func _input(event: InputEvent) -> void:
if active == false or not is_multiplayer_authority():
return
if event is InputEventMouseMotion:
rotate_camera(-event.relative.x * SENSITIVITY,-event.relative.y * SENSITIVITY)
rotate_camera(-event.relative.x * ClientSettings.SENSITIVITY,-event.relative.y * ClientSettings.SENSITIVITY)

View file

@ -2,9 +2,6 @@ extends Camera3D
class_name PlayerCamera
@export var SENSITIVITY = 0.005
var vertical_compensation : float
var compensation_tween: Tween
var compensate: bool = false
@ -33,7 +30,7 @@ func _input(event: InputEvent) -> void:
if not is_multiplayer_authority() or disabled:
return
if event is InputEventMouseMotion:
rotate_camera(-event.relative.x * SENSITIVITY,-event.relative.y * SENSITIVITY)
rotate_camera(-event.relative.x * ClientSettings.SENSITIVITY,-event.relative.y * ClientSettings.SENSITIVITY)
func rotate_camera(x,y) -> void:
get_parent().rotate_y(x)

View file

@ -5,6 +5,9 @@ class_name PlayerMovement
@export var player: Player
var disabled: bool
func disable() -> void:
disabled = true
func process_movement(max_speed: float,acceleration: float,deceleration: float,delta: float) -> void:
if is_multiplayer_authority() == false:
return

View file

@ -1,6 +1,5 @@
extends Camera3D
@export var SENSITIVITY = 0.02
@export var SPEED = 10.0
func _enter_tree() -> void:
@ -31,7 +30,7 @@ func _input(event: InputEvent) -> void:
if not is_multiplayer_authority():
return
if event is InputEventMouseMotion:
rotate_camera(-event.relative.x * SENSITIVITY,-event.relative.y * SENSITIVITY)
rotate_camera(-event.relative.x * ClientSettings.SENSITIVITY,-event.relative.y * ClientSettings.SENSITIVITY)
@rpc("any_peer","call_local","reliable")
func set_after_spawn(start_position: Vector3, _team: int):

View file

@ -5,6 +5,7 @@ extends State
@export var max_speed: float = 5.0
@export var acceleration: float
@export var weapon_system: WeaponSystem
@export var land_sound: MultiplayerAudio3D
func enter() -> void:
pass
@ -18,6 +19,7 @@ func physics_update(delta: float) -> void:
return
if player.is_on_floor():
transition.emit("Stand")
land_sound.multiplayer_play()
player.velocity += player.get_gravity() * delta

View file

@ -7,12 +7,17 @@ extends State
@export var player: Player
@export var player_movement: PlayerMovement
@export var weapon_system: WeaponSystem
@export var audio: MultiplayerAudio3D
@export var step_delay: float
@export var step_speed_curve: Curve
var step_time: float
func enter() -> void:
pass
func exit() -> void:
pass
step_time = 0
func physics_update(delta: float) -> void:
if not is_multiplayer_authority():
@ -26,6 +31,11 @@ func physics_update(delta: float) -> void:
transition.emit("Fall")
return
step_time += delta * step_speed_curve.sample((player.velocity * Vector3(1,0,1)).length_squared()/(max_speed*max_speed))
if step_time >= step_delay:
step_time = 0
audio.multiplayer_play()
player_movement.process_movement(max_speed * weapon_system.get_speed_modifier(),acceleration,deceleration,delta)
func state_input(event: InputEvent) -> void: