Weapon switch

This commit is contained in:
Rendo 2025-12-07 14:37:40 +05:00
commit e2540d8417

View file

@ -31,6 +31,9 @@ func _ready() -> void:
player_input.drop.connect(drop_current)
player_input.fire_begin.connect(use_begin)
player_input.fire_end.connect(use_end)
player_input.switch_weapon.connect(switch)
player_input.alternate_state.connect(alternate_state)
player_input.switch_firemode.connect(switch_mode)
func get_speed_modifier() -> float:
if current_state == null:
@ -68,8 +71,9 @@ func add(state: WeaponSubStateMachine, slot: StringName,ignore_parent: bool = fa
ammo_updated.emit(current_state.ammo,current_state.remaining_ammo)
state.enter.call_deferred()
@rpc("authority","call_remote","reliable")
func switch(to: StringName, exit: bool = true):
if slots.has(to) == false or slots[to] == null or slots[to] == current_state or is_multiplayer_authority() == false:
if slots.has(to) == false or slots[to] == null or slots[to] == current_state or (multiplayer.get_remote_sender_id() != 1 and is_multiplayer_authority() == false):
return
if current_state != null and exit:
current_state.exit()
@ -82,6 +86,8 @@ func switch(to: StringName, exit: bool = true):
ammo_updated.emit(current_state.ammo,current_state.remaining_ammo)
switched_to.emit(current_state)
if is_multiplayer_authority():
switch.rpc(to,exit)
func return_to_previous(exit: bool = true):
if last_slot != "":
@ -173,3 +179,9 @@ func use_begin() -> void:
func use_end() -> void:
current_state.use_end.rpc()
func alternate_state() -> void:
current_state.alternate_state()
func switch_mode() -> void:
current_state.switch_mode()