Many fixes

This commit is contained in:
Rendo 2025-12-17 01:59:35 +05:00
commit e758c9f042
11 changed files with 8784 additions and 8739 deletions

View file

@ -87,6 +87,8 @@ func send_session_data(peer_id: int = -1):
if multiplayer.is_server() == false or session_started_flag == false:
return
init_player_data(peer_id)
var data: PackedByteArray
data.resize(5)
data.encode_u8(0,current_round)
@ -95,11 +97,29 @@ func send_session_data(peer_id: int = -1):
data.encode_u8(3,round_state)
data.encode_u8(4,session_started_flag)
if peer_id == -1:
recieve_session_data.rpc(data,player_data)
else:
recieve_session_data.rpc_id(peer_id,data,player_data)
func init_player_data(id: int) -> void:
if Lobby.client_nicknames.has(id) == false:
while true:
var wait_id = await Lobby.client_data_updated
if wait_id == id:
break
elif wait_id == -id:
return
player_data[id] = {
"money" : START_MONEY,
"nickname" : Lobby.client_nicknames[id],
"saved_slots" : {},
"kills" : 0,
"deaths" : 0,
}
@rpc("authority","call_remote","unreliable")
func recieve_session_data(data: PackedByteArray,players_data_sent: Dictionary[int,Dictionary]):
if not is_server_request():