Player settings

This commit is contained in:
Rendo 2025-11-30 16:38:57 +05:00
commit e8127ee423
8 changed files with 109 additions and 5 deletions

View file

@ -1,4 +1,4 @@
extends Node
var SENSITIVITY: float
var SENSITIVITY: float = 0.02

View file

@ -0,0 +1,24 @@
extends Control
func _on_check_button_toggled(toggled_on: bool) -> void:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN if toggled_on else DisplayServer.WINDOW_MODE_WINDOWED)
func _on_h_slider_value_changed(value: float) -> void:
$VBoxContainer/Sensitivity/SpinBox.set_value_no_signal(value)
ClientSettings.SENSITIVITY = value
func _on_spin_box_value_changed(value: float) -> void:
$VBoxContainer/Sensitivity/HSlider.set_value_no_signal(value)
ClientSettings.SENSITIVITY = value
func _input(event: InputEvent) -> void:
if event.is_action_pressed("menu_settings"):
visible = not visible
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE if visible else Input.MOUSE_MODE_CAPTURED
func _on_gameplay_main_slider_value_changed(value: float) -> void:
AudioServer.set_bus_volume_linear(1,value)

View file

@ -0,0 +1 @@
uid://ddi1alk8oyi1b

View file

@ -29,7 +29,7 @@ func _process(delta: float) -> void:
func _input(event: InputEvent) -> void:
if not is_multiplayer_authority() or disabled:
return
if event is InputEventMouseMotion:
if Input.mouse_mode == Input.MouseMode.MOUSE_MODE_CAPTURED and event is InputEventMouseMotion:
rotate_camera(-event.relative.x * ClientSettings.SENSITIVITY,-event.relative.y * ClientSettings.SENSITIVITY)
func rotate_camera(x,y) -> void:

View file

@ -9,7 +9,7 @@ func exit() -> void:
pass
func state_input(event: InputEvent) -> void:
if not machine.is_multiplayer_authority(): return
if not machine.is_multiplayer_authority() or Input.mouse_mode != Input.MouseMode.MOUSE_MODE_CAPTURED: return
if event.is_action_pressed("plr_reload"):
init_reload.rpc()