Player settings

This commit is contained in:
Rendo 2025-11-30 16:38:57 +05:00
commit e8127ee423
8 changed files with 109 additions and 5 deletions

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extends Control
func _on_check_button_toggled(toggled_on: bool) -> void:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN if toggled_on else DisplayServer.WINDOW_MODE_WINDOWED)
func _on_h_slider_value_changed(value: float) -> void:
$VBoxContainer/Sensitivity/SpinBox.set_value_no_signal(value)
ClientSettings.SENSITIVITY = value
func _on_spin_box_value_changed(value: float) -> void:
$VBoxContainer/Sensitivity/HSlider.set_value_no_signal(value)
ClientSettings.SENSITIVITY = value
func _input(event: InputEvent) -> void:
if event.is_action_pressed("menu_settings"):
visible = not visible
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE if visible else Input.MOUSE_MODE_CAPTURED
func _on_gameplay_main_slider_value_changed(value: float) -> void:
AudioServer.set_bus_volume_linear(1,value)

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uid://ddi1alk8oyi1b