Money
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parent
4e8971b12d
commit
e9f4c6e5f8
4 changed files with 59 additions and 6 deletions
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@ -1,8 +1,9 @@
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[gd_scene load_steps=4 format=3 uid="uid://j5lgbg8c0pq"]
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[gd_scene load_steps=5 format=3 uid="uid://j5lgbg8c0pq"]
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[ext_resource type="PackedScene" uid="uid://b1ej6kmbjpm78" path="res://scenes/gui/buy_menu/buy_button/buy_button.tscn" id="1_8guql"]
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[ext_resource type="Script" uid="uid://dba17sgimp4j0" path="res://scenes/gui/buy_menu/buy_menu.gd" id="1_ko0fn"]
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[ext_resource type="Resource" uid="uid://b081hg7uxx1wu" path="res://weapons/molikman_molotov.tres" id="2_0gws3"]
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[ext_resource type="Script" uid="uid://dk4diwvruvkch" path="res://scenes/gui/buy_menu/player_money_label.gd" id="2_ll0n6"]
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[node name="BuyMenu" type="ColorRect"]
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anchors_preset = 15
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@ -25,13 +26,20 @@ mouse_filter = 2
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[node name="PanelContainer" type="PanelContainer" parent="CenterContainer"]
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layout_mode = 2
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[node name="WeaponsContainer" type="GridContainer" parent="CenterContainer/PanelContainer"]
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layout_mode = 2
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columns = 5
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[node name="AbilitiesContainer" type="VBoxContainer" parent="CenterContainer/PanelContainer"]
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layout_mode = 2
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[node name="BuyButton" parent="CenterContainer/PanelContainer/AbilitiesContainer" instance=ExtResource("1_8guql")]
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[node name="Label" type="Label" parent="CenterContainer/PanelContainer/AbilitiesContainer"]
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layout_mode = 2
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script = ExtResource("2_ll0n6")
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[node name="WeaponsContainer" type="GridContainer" parent="CenterContainer/PanelContainer/AbilitiesContainer"]
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layout_mode = 2
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columns = 5
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[node name="HBoxContainer" type="HBoxContainer" parent="CenterContainer/PanelContainer/AbilitiesContainer"]
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layout_mode = 2
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[node name="BuyButton" parent="CenterContainer/PanelContainer/AbilitiesContainer/HBoxContainer" instance=ExtResource("1_8guql")]
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layout_mode = 2
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weapon = ExtResource("2_0gws3")
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7
scenes/gui/buy_menu/player_money_label.gd
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7
scenes/gui/buy_menu/player_money_label.gd
Normal file
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@ -0,0 +1,7 @@
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extends Label
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta: float) -> void:
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var data = Session.get_player_data()
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if data.has("money"):
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text = str(data["money"])
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1
scenes/gui/buy_menu/player_money_label.gd.uid
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1
scenes/gui/buy_menu/player_money_label.gd.uid
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@ -0,0 +1 @@
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uid://dk4diwvruvkch
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@ -16,6 +16,9 @@ enum ROUND_STATES {
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AFTER_SESSION = 5,
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}
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const WIN_MONEY: int = 3400
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const LOSE_MONEY: int = 2000
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const ATTACK_LAYER: int = 0b10000
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const DEFENCE_LAYER: int = 0b100000
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@ -27,6 +30,7 @@ signal round_state_changed(state: int)
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signal player_stopped_interacting(id: int)
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var player_nodes: Dictionary[int,Player] = {}
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var player_data: Dictionary[int,Dictionary] = {}
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var object_containers: Array[ObjectContainer]
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var dynamic_objects_spawner: MultiplayerSpawner
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@ -72,6 +76,7 @@ func _ready() -> void:
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add_child(buy_timer)
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multiplayer.peer_connected.connect(sync_session_server)
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multiplayer.peer_disconnected.connect(delete_player)
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func sync_session_server(id: int):
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if multiplayer.is_server() == false or session_started_flag == false:
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@ -138,6 +143,14 @@ func start_session() -> void:
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round_timer.wait_time = Lobby.round_time
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buy_timer.wait_time = Lobby.buy_time
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var all_players: PackedInt32Array = multiplayer.get_peers()
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all_players.append(multiplayer.get_unique_id())
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for player in all_players:
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player_data[player] = {
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"money" : 800,
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"nickname" : "Seliboba"
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}
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start_round()
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@rpc("authority","call_remote","reliable")
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@ -205,8 +218,16 @@ func end_round(win_team: int) -> void:
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if win_team == TEAMS.DEFENCE:
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defender_score += 1
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for defender in Lobby.defence_team:
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player_data[defender].money += WIN_MONEY
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for attacker in Lobby.attack_team:
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player_data[attacker].money += LOSE_MONEY
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elif win_team == TEAMS.ATTACK:
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attacker_score += 1
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for defender in Lobby.defence_team:
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player_data[defender].money += LOSE_MONEY
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for attacker in Lobby.attack_team:
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player_data[attacker].money += WIN_MONEY
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round_state = ROUND_STATES.AFTER_ROUND
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@ -353,3 +374,19 @@ func kill_site(site: StringName) -> void:
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func sync_score(attack: int, defence: int):
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attacker_score = attack
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defender_score = defence
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@rpc("authority","call_remote","reliable")
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func delete_player(id: int):
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if not is_server_request():
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return
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if multiplayer.is_server():
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delete_player.rpc_id(id)
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player_data.erase(id)
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func get_player_data() -> Dictionary:
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var id: int = multiplayer.get_unique_id()
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if player_data.has(id):
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return player_data[id]
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else:
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return {}
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