Money
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4e8971b12d
commit
e9f4c6e5f8
4 changed files with 59 additions and 6 deletions
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@ -16,6 +16,9 @@ enum ROUND_STATES {
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AFTER_SESSION = 5,
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}
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const WIN_MONEY: int = 3400
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const LOSE_MONEY: int = 2000
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const ATTACK_LAYER: int = 0b10000
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const DEFENCE_LAYER: int = 0b100000
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@ -27,6 +30,7 @@ signal round_state_changed(state: int)
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signal player_stopped_interacting(id: int)
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var player_nodes: Dictionary[int,Player] = {}
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var player_data: Dictionary[int,Dictionary] = {}
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var object_containers: Array[ObjectContainer]
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var dynamic_objects_spawner: MultiplayerSpawner
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@ -72,6 +76,7 @@ func _ready() -> void:
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add_child(buy_timer)
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multiplayer.peer_connected.connect(sync_session_server)
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multiplayer.peer_disconnected.connect(delete_player)
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func sync_session_server(id: int):
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if multiplayer.is_server() == false or session_started_flag == false:
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@ -138,6 +143,14 @@ func start_session() -> void:
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round_timer.wait_time = Lobby.round_time
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buy_timer.wait_time = Lobby.buy_time
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var all_players: PackedInt32Array = multiplayer.get_peers()
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all_players.append(multiplayer.get_unique_id())
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for player in all_players:
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player_data[player] = {
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"money" : 800,
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"nickname" : "Seliboba"
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}
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start_round()
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@rpc("authority","call_remote","reliable")
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@ -205,8 +218,16 @@ func end_round(win_team: int) -> void:
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if win_team == TEAMS.DEFENCE:
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defender_score += 1
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for defender in Lobby.defence_team:
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player_data[defender].money += WIN_MONEY
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for attacker in Lobby.attack_team:
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player_data[attacker].money += LOSE_MONEY
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elif win_team == TEAMS.ATTACK:
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attacker_score += 1
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for defender in Lobby.defence_team:
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player_data[defender].money += LOSE_MONEY
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for attacker in Lobby.attack_team:
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player_data[attacker].money += WIN_MONEY
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round_state = ROUND_STATES.AFTER_ROUND
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@ -353,3 +374,19 @@ func kill_site(site: StringName) -> void:
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func sync_score(attack: int, defence: int):
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attacker_score = attack
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defender_score = defence
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@rpc("authority","call_remote","reliable")
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func delete_player(id: int):
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if not is_server_request():
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return
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if multiplayer.is_server():
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delete_player.rpc_id(id)
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player_data.erase(id)
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func get_player_data() -> Dictionary:
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var id: int = multiplayer.get_unique_id()
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if player_data.has(id):
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return player_data[id]
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else:
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return {}
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