Spawnables

This commit is contained in:
Rendo 2025-12-03 20:50:47 +05:00
commit ea4f70f5ef
25 changed files with 4784 additions and 4436 deletions

View file

@ -1,7 +1,5 @@
extends WeaponState
const active_bomb: StringName = "uid://dtbpyfdawb02b"
func enter():
machine.animation_player.play(machine.animation_prefix+"plant")
machine.animation_player.animation_finished.connect(on_animation_finished)
@ -17,7 +15,7 @@ func on_animation_finished(animation: StringName):
return
if animation == machine.animation_prefix + "plant":
Session.spawn({"scene": active_bomb, "position": machine.player_camera.get_parent().global_position,"plant": Session.get_site().name})
Session.spawn({"type": "object","spawn_name": "active_bomb", "position": machine.player_camera.get_parent().global_position,"plant": Session.get_site().name})
machine.ammo -= 1
return_to_previous.emit()

View file

@ -3,7 +3,7 @@ extends SubStateMachine
class_name WeaponSubStateMachine
@export var animation_prefix: StringName
@export var droppable: StringName
@export var index: StringName
@export var visibility_target: StringName
@export var max_ammo: int

View file

@ -103,7 +103,8 @@ func drop(weapon: WeaponSubStateMachine) -> void:
if slots.find_key(weapon) == "knife":
return
var drop_data: Dictionary = {}
drop_data.scene = weapon.droppable
drop_data.type = "weapon"
drop_data.spawn_name = weapon.index
drop_data.ammo = weapon.ammo
drop_data.remaining_ammo = weapon.remaining_ammo
drop_data.slot = weapon.slot