First ever primary weapon

This commit is contained in:
Rendo 2025-12-14 03:05:17 +05:00
commit eabc137ce8
14 changed files with 237 additions and 15 deletions

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[gd_scene load_steps=6 format=3 uid="uid://b3xux7url8d2s"]
[ext_resource type="Script" uid="uid://cskgqgkr7pmb0" path="res://systems/weapon_system/dropped_weapon.gd" id="1_xr2im"]
[ext_resource type="PackedScene" uid="uid://8ohlfmr5bp0k" path="res://weapons/gun/mc/mc255.tscn" id="2_nf8ho"]
[ext_resource type="PackedScene" uid="uid://b57k7qap3jn6a" path="res://models/weapons/mc255.glb" id="3_nf8ho"]
[sub_resource type="BoxShape3D" id="BoxShape3D_477rq"]
size = Vector3(0.122802734, 0.3173828, 1.263977)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_ddvbd"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath(".:rotation")
properties/1/spawn = true
properties/1/replication_mode = 1
[node name="DroppableMC255" type="RigidBody3D" node_paths=PackedStringArray("weapon")]
collision_layer = 8
collision_mask = 9
continuous_cd = true
script = ExtResource("1_xr2im")
slot = &"primary"
weapon = NodePath("MC255")
team = 3
[node name="MC255" parent="." instance=ExtResource("2_nf8ho")]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.0517578e-05, 0.25790405)
shape = SubResource("BoxShape3D_477rq")
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_ddvbd")
[node name="mc255" parent="." instance=ExtResource("3_nf8ho")]

69
weapons/gun/mc/mc255.tscn Normal file
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[gd_scene load_steps=10 format=3 uid="uid://8ohlfmr5bp0k"]
[ext_resource type="Script" uid="uid://e6lqknfl4ngt" path="res://systems/weapon_system/weapon_substate_machine.gd" id="1_uck67"]
[ext_resource type="Script" uid="uid://ofv4e3dsfe8" path="res://weapons/gun/idle_state.gd" id="2_rkf02"]
[ext_resource type="Script" uid="uid://cvueeftqbxb7r" path="res://weapons/gun/semi_pellet_shoot_state.gd" id="3_jk5g7"]
[ext_resource type="Script" uid="uid://hmekwp8444ao" path="res://weapons/gun/reload_state.gd" id="4_fs8hh"]
[ext_resource type="Script" uid="uid://bmj0bwy2tlian" path="res://weapons/gun/intro_state.gd" id="5_3ok4b"]
[sub_resource type="Curve" id="Curve_cmn6f"]
_limits = [0.0, 0.1, 0.0, 20.0]
_data = [Vector2(0, 0.1), 0.0, 0.0, 0, 0, Vector2(20, 0.1), -2.2834061e-05, 0.0, 0, 0]
point_count = 2
metadata/_snap_enabled = true
metadata/_snap_count = 8
[sub_resource type="Curve" id="Curve_jk5g7"]
[sub_resource type="Curve" id="Curve_bwg3m"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.25301203, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_bwg3m"]
properties/0/path = NodePath(".:ammo")
properties/0/spawn = true
properties/0/replication_mode = 2
properties/1/path = NodePath(".:remaining_ammo")
properties/1/spawn = true
properties/1/replication_mode = 2
[node name="MC255" type="Node" node_paths=PackedStringArray("enter_state")]
script = ExtResource("1_uck67")
animation_prefix = &"baked_mc_"
weapon_gid = &"mc"
max_ammo = 5
ammo_mags = 8
speed_modifier = 0.9
slot = &"primary"
enter_state = NodePath("Intro")
metadata/_custom_type_script = "uid://e6lqknfl4ngt"
[node name="Idle" type="Node" parent="."]
script = ExtResource("2_rkf02")
[node name="Shoot" type="Node" parent="." node_paths=PackedStringArray("fire_timer")]
script = ExtResource("3_jk5g7")
vertical_curve = SubResource("Curve_cmn6f")
horizontal_curve = SubResource("Curve_jk5g7")
damage_reduction_curve = SubResource("Curve_bwg3m")
torso_total_damage = 100
head_total_damage = 150
limb_total_damage = 70
arc = 0.08726646259971647
max_pellets = 30
min_pellets = 30
shoot_distance = 40.0
fire_timer = NodePath("../FireTimer")
[node name="Reload" type="Node" parent="."]
script = ExtResource("4_fs8hh")
[node name="Intro" type="Node" parent="."]
script = ExtResource("5_3ok4b")
[node name="FireTimer" type="Timer" parent="."]
wait_time = 2.0
one_shot = true
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_bwg3m")

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extends WeaponState
@export var vertical_curve: Curve
@export var horizontal_curve: Curve
@export var damage_reduction_curve: Curve
@export var emptyable: bool
@export var torso_total_damage: int
@export var head_total_damage: int
@export var limb_total_damage: int
@export_range(0,179,0.01,"radians_as_degrees") var arc: float
@export_range(1,20,1,"or_greater") var max_pellets: int = 1
@export_range(1,20,1,"or_greater") var min_pellets: int = 1
@export var shoot_distance: float = 100
@export var fire_timer: Timer
var bullets_shot: int = 0
func _enter() -> void:
fire()
machine.animation_player.animation_finished.connect(on_animation_finished)
func _exit() -> void:
bullets_shot = 0
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func on_animation_finished(animation):
if animation == with_morphems("shoot"):
transition.emit("Idle")
func _use_begin() -> void:
if fire_timer.time_left > 0:
return
fire()
func fire() -> void:
if machine.ammo == 0 or fire_timer.time_left > 0:
return
machine.ammo -= 1
bullets_shot += 1
machine.animation_player.stop()
machine.animation_player.play(with_morphems("shoot"))
if is_multiplayer_authority():
var pellets: int = randi_range(min_pellets,max_pellets)
Session.shoot_pellets(int(machine.player.name),pellets,limb_total_damage,torso_total_damage,head_total_damage,shoot_distance,arc,damage_reduction_curve)
machine.player.get_node("ShootAudio").multiplayer_play()
fire_timer.start()
machine.player_camera.recoil(horizontal_curve.sample(bullets_shot),vertical_curve.sample(bullets_shot))
func with_morphems(animation):
return machine.animation_prefix + ((animation+"_empty") if emptyable and machine.ammo == 0 else animation)

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uid://cvueeftqbxb7r

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[ext_resource type="Script" uid="uid://e6lqknfl4ngt" path="res://systems/weapon_system/weapon_substate_machine.gd" id="1_g7s1i"]
[ext_resource type="Script" uid="uid://ofv4e3dsfe8" path="res://weapons/gun/idle_state.gd" id="2_cmn6f"]
[ext_resource type="Script" uid="uid://vj13r83l3xyq" path="res://weapons/gun/semi_auto_shoot_state.gd" id="3_016ti"]
[ext_resource type="Script" uid="uid://vj13r83l3xyq" path="res://weapons/gun/semi_shoot_state.gd" id="3_016ti"]
[ext_resource type="Script" uid="uid://hmekwp8444ao" path="res://weapons/gun/reload_state.gd" id="4_hoqxt"]
[ext_resource type="Script" uid="uid://bmj0bwy2tlian" path="res://weapons/gun/intro_state.gd" id="5_ud1dr"]