Client menu QoL
This commit is contained in:
parent
75427dd336
commit
edbe11324c
3 changed files with 9 additions and 7 deletions
|
|
@ -1,22 +1,24 @@
|
|||
extends Control
|
||||
|
||||
var cached_mouse_state: Input.MouseMode
|
||||
|
||||
func _ready() -> void:
|
||||
hide()
|
||||
Session.session_started.connect(%LeaveButton.show)
|
||||
Session.session_ended.connect(%LeaveButton.hide)
|
||||
Lobby.lobby_created.connect(%StopSession.show)
|
||||
Lobby.lobby_closed.connect(%StopSession.hide)
|
||||
%SensitivitySlider.set_value_no_signal(ClientSettings.SENSITIVITY)
|
||||
%SensitivityBox.set_value_no_signal(ClientSettings.SENSITIVITY)
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("menu_settings"):
|
||||
visible = not visible
|
||||
if visible:
|
||||
cached_mouse_state = Input.mouse_mode
|
||||
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
||||
else:
|
||||
Input.mouse_mode = cached_mouse_state
|
||||
if Session.session_started_flag:
|
||||
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
|
||||
else:
|
||||
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
||||
|
||||
|
||||
func _on_gameplay_main_slider_value_changed(value: float) -> void:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue