crouching, walking and jumping
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58ccdbce0e
commit
f312e0a4a6
9 changed files with 71 additions and 60 deletions
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@ -8769,7 +8769,7 @@ script = ExtResource("8_f1ej7")
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current_state = NodePath("Stand")
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metadata/_custom_type_script = "uid://3777rkbebgjm"
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[node name="Crouch" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("stand_up_area", "player", "player_movement", "animation_player", "weapon_system")]
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[node name="Crouch" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("stand_up_area", "player", "player_movement", "player_input", "animation_player", "weapon_system")]
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script = ExtResource("9_oprun")
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max_speed = 3.0
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acceleration = 50.0
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@ -8777,36 +8777,38 @@ deceleration = 50.0
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stand_up_area = NodePath("../../StandArea")
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player = NodePath("../..")
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player_movement = NodePath("../../PlayerMovement")
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player_input = NodePath("../../PlayerInput")
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animation_player = NodePath("../../AnimationPlayer")
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weapon_system = NodePath("../../WeaponSystem")
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[node name="Stand" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("player", "player_movement", "weapon_system", "audio")]
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[node name="Stand" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("player", "player_movement", "player_input", "weapon_system", "audio")]
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script = ExtResource("10_a8ls1")
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max_speed = 6.0
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acceleration = 100.0
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deceleration = 50.0
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JUMP_VELOCITY = 6.0
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player = NodePath("../..")
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player_movement = NodePath("../../PlayerMovement")
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player_input = NodePath("../../PlayerInput")
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weapon_system = NodePath("../../WeaponSystem")
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audio = NodePath("../../StepAudio")
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step_delay = 0.25
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step_speed_curve = SubResource("Curve_fbysy")
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[node name="Walk" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("player", "player_movement", "weapon_system")]
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[node name="Walk" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("player", "player_movement", "player_input", "weapon_system")]
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script = ExtResource("11_qfm1y")
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max_speed = 3.0
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acceleration = 50.0
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deceleration = 50.0
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player = NodePath("../..")
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player_movement = NodePath("../../PlayerMovement")
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player_input = NodePath("../../PlayerInput")
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weapon_system = NodePath("../../WeaponSystem")
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[node name="Fall" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("player", "player_movement", "weapon_system", "land_sound")]
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script = ExtResource("12_fulsm")
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acceleration = 25.0
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player = NodePath("../..")
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player_movement = NodePath("../../PlayerMovement")
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acceleration = 25.0
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weapon_system = NodePath("../../WeaponSystem")
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land_sound = NodePath("../../LandAudio")
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@ -8818,6 +8820,7 @@ animation_player = NodePath("../../AnimationPlayer")
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script = ExtResource("19_70eug")
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player = NodePath("..")
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player_input = NodePath("../PlayerInput")
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jump_velocity = 12.0
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[node name="WeaponSystem" type="Node" parent="." node_paths=PackedStringArray("animation_player", "camera", "player")]
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script = ExtResource("4_qlg0r")
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