Visibility brought back

This commit is contained in:
Rendo 2025-12-07 14:55:41 +05:00
commit f5f93104fc
2 changed files with 14 additions and 4 deletions

View file

@ -7637,7 +7637,6 @@ weapon_models = {
[node name="molikman_ingame" type="Node3D" parent="."]
transform = Transform3D(0.75, 0, 0, 0, 0.74999994, 0, 0, 0, 0.74999994, 0, 1.1793717, 0)
visible = false
[node name="Armature" type="Node3D" parent="molikman_ingame"]
@ -8108,6 +8107,12 @@ mesh = SubResource("ArrayMesh_aj0lc")
skin = SubResource("Skin_53wat")
surface_material_override/0 = ExtResource("26_r2jxp")
[node name="PlayerBasedVisibility" type="Node" parent="molikman_ingame" node_paths=PackedStringArray("reference_player")]
script = ExtResource("4_smehm")
visible_for_others = true
reference_player = NodePath("../..")
metadata/_custom_type_script = "uid://dd5mp72dq43v6"
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_u8vuu")
@ -8590,8 +8595,9 @@ libraries = {
&"": SubResource("AnimationLibrary_kyf2b")
}
[node name="VisibilityToggler" type="Node" parent="Camera3D/molikman_hands"]
[node name="VisibilityToggler" type="Node" parent="Camera3D/molikman_hands" node_paths=PackedStringArray("reference_player")]
script = ExtResource("4_smehm")
reference_player = NodePath("../../..")
[node name="DeadSpectator" type="Camera3D" parent="Camera3D"]
fov = 90.0
@ -8656,8 +8662,9 @@ crosses_width = 2.0
crosses_length = 6.0
crosses_offset = 3.0
[node name="VisibleDisabler" type="Node" parent="HUD"]
[node name="VisibleDisabler" type="Node" parent="HUD" node_paths=PackedStringArray("reference_player")]
script = ExtResource("4_smehm")
reference_player = NodePath("../..")
[node name="Healthbar" type="ProgressBar" parent="HUD"]
layout_mode = 1

View file

@ -1,9 +1,12 @@
extends Node
class_name PlayerBasedVisibility
@export var visible_for_others: bool = false
@export var reference_player: Player
func _ready() -> void:
get_parent().visible = (get_multiplayer_authority() != multiplayer.get_unique_id()) == visible_for_others
get_parent().visible = (reference_player.player_id != multiplayer.get_unique_id()) == visible_for_others
func reverse() -> void:
get_parent().visible = not get_parent().visible