Visibility brought back
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parent
66e8707940
commit
f5f93104fc
2 changed files with 14 additions and 4 deletions
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@ -7637,7 +7637,6 @@ weapon_models = {
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[node name="molikman_ingame" type="Node3D" parent="."]
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transform = Transform3D(0.75, 0, 0, 0, 0.74999994, 0, 0, 0, 0.74999994, 0, 1.1793717, 0)
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visible = false
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[node name="Armature" type="Node3D" parent="molikman_ingame"]
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@ -8108,6 +8107,12 @@ mesh = SubResource("ArrayMesh_aj0lc")
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skin = SubResource("Skin_53wat")
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surface_material_override/0 = ExtResource("26_r2jxp")
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[node name="PlayerBasedVisibility" type="Node" parent="molikman_ingame" node_paths=PackedStringArray("reference_player")]
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script = ExtResource("4_smehm")
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visible_for_others = true
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reference_player = NodePath("../..")
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metadata/_custom_type_script = "uid://dd5mp72dq43v6"
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_u8vuu")
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@ -8590,8 +8595,9 @@ libraries = {
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&"": SubResource("AnimationLibrary_kyf2b")
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}
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[node name="VisibilityToggler" type="Node" parent="Camera3D/molikman_hands"]
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[node name="VisibilityToggler" type="Node" parent="Camera3D/molikman_hands" node_paths=PackedStringArray("reference_player")]
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script = ExtResource("4_smehm")
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reference_player = NodePath("../../..")
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[node name="DeadSpectator" type="Camera3D" parent="Camera3D"]
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fov = 90.0
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@ -8656,8 +8662,9 @@ crosses_width = 2.0
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crosses_length = 6.0
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crosses_offset = 3.0
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[node name="VisibleDisabler" type="Node" parent="HUD"]
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[node name="VisibleDisabler" type="Node" parent="HUD" node_paths=PackedStringArray("reference_player")]
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script = ExtResource("4_smehm")
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reference_player = NodePath("../..")
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[node name="Healthbar" type="ProgressBar" parent="HUD"]
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layout_mode = 1
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@ -1,9 +1,12 @@
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extends Node
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class_name PlayerBasedVisibility
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@export var visible_for_others: bool = false
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@export var reference_player: Player
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func _ready() -> void:
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get_parent().visible = (get_multiplayer_authority() != multiplayer.get_unique_id()) == visible_for_others
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get_parent().visible = (reference_player.player_id != multiplayer.get_unique_id()) == visible_for_others
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func reverse() -> void:
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get_parent().visible = not get_parent().visible
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