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No commits in common. "75427dd336d79894019844aee5b1e03183ae8218" and "4dce5bd4ca7eb655afb16be7511c5454cc124367" have entirely different histories.

5 changed files with 7 additions and 27 deletions

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@ -12,3 +12,7 @@ Current plans:
Molik
Flashbang
Wall smoke
Anticheat:
Replace authority over player to server
Make rpc's to sync state
Implement client side state changes and sync calls

View file

@ -11,9 +11,6 @@ config_version=5
[application]
config/name="Chelimbalo"
config/name_localized={
"ru_RU": "Челимбало"
}
run/main_scene="uid://dstie24qkbc86"
config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://icon.svg"

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@ -32,7 +32,6 @@ layout_mode = 2
text = "Чувствительность"
[node name="SensitivitySlider" type="HSlider" parent="CenterContainer/PanelContainer/VBoxContainer/Sensitivity"]
unique_name_in_owner = true
custom_minimum_size = Vector2(256, 0)
layout_mode = 2
size_flags_horizontal = 3
@ -42,7 +41,6 @@ step = 0.001
value = 0.02
[node name="SensitivityBox" type="SpinBox" parent="CenterContainer/PanelContainer/VBoxContainer/Sensitivity"]
unique_name_in_owner = true
layout_mode = 2
max_value = 0.1
step = 0.001
@ -58,7 +56,6 @@ layout_mode = 2
text = "Геймплейные звуки"
[node name="GameplayMainSlider" type="HSlider" parent="CenterContainer/PanelContainer/VBoxContainer/GameplayMainAudio"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
max_value = 1.0
@ -67,20 +64,12 @@ value = 1.0
[node name="LeaveButton" type="Button" parent="CenterContainer/PanelContainer/VBoxContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
text = "Покинуть сессию"
[node name="StopSession" type="Button" parent="CenterContainer/PanelContainer/VBoxContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
text = "Окончить сессию"
[connection signal="pressed" from="CenterContainer/PanelContainer/VBoxContainer/FullscreenButton" to="CenterContainer/PanelContainer" method="_on_fullscreen_button_pressed"]
[connection signal="toggled" from="CenterContainer/PanelContainer/VBoxContainer/FullscreenButton" to="CenterContainer/PanelContainer" method="_on_fullscreen_button_toggled"]
[connection signal="value_changed" from="CenterContainer/PanelContainer/VBoxContainer/Sensitivity/SensitivitySlider" to="CenterContainer/PanelContainer" method="_on_sensitivity_slider_value_changed"]
[connection signal="value_changed" from="CenterContainer/PanelContainer/VBoxContainer/Sensitivity/SensitivityBox" to="CenterContainer/PanelContainer" method="_on_sensitivity_box_value_changed"]
[connection signal="value_changed" from="CenterContainer/PanelContainer/VBoxContainer/GameplayMainAudio/GameplayMainSlider" to="CenterContainer/PanelContainer" method="_on_gameplay_main_slider_value_changed"]
[connection signal="pressed" from="CenterContainer/PanelContainer/VBoxContainer/LeaveButton" to="CenterContainer/PanelContainer" method="_on_leave_button_pressed"]
[connection signal="pressed" from="CenterContainer/PanelContainer/VBoxContainer/StopSession" to="CenterContainer/PanelContainer" method="_on_stop_session_pressed"]

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@ -6,8 +6,6 @@ func _ready() -> void:
hide()
Session.session_started.connect(%LeaveButton.show)
Session.session_ended.connect(%LeaveButton.hide)
Lobby.lobby_created.connect(%StopSession.show)
Lobby.lobby_closed.connect(%StopSession.hide)
func _input(event: InputEvent) -> void:
if event.is_action_pressed("menu_settings"):
@ -26,16 +24,13 @@ func _on_fullscreen_button_toggled(toggled_on: bool) -> void:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN if toggled_on else DisplayServer.WINDOW_MODE_WINDOWED)
func _on_sensitivity_slider_value_changed(value: float) -> void:
%SensitivityBox.set_value_no_signal(value)
$VBoxContainer/Sensitivity/SpinBox.set_value_no_signal(value)
ClientSettings.SENSITIVITY = value
func _on_sensitivity_box_value_changed(value: float) -> void:
%SensitivitySlider.set_value_no_signal(value)
$VBoxContainer/Sensitivity/HSlider.set_value_no_signal(value)
ClientSettings.SENSITIVITY = value
func _on_leave_button_pressed() -> void:
Session.quit_session()
func _on_stop_session_pressed() -> void:
if multiplayer.is_server():
Session.end_session()

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@ -153,16 +153,11 @@ func end_session() -> void:
object_containers.clear()
session_ended.emit()
session_started_flag = false
dynamic_objects_spawner = null
plants = []
plant_deadzones = {}
func quit_session() -> void:
if multiplayer.is_server():
end_session()
await get_tree().create_timer(0.1).timeout
else:
session_ended.emit()
session_started_flag = false