diff --git a/TODO_LIST b/TODO_LIST index 6b02c49..8f30b9e 100644 --- a/TODO_LIST +++ b/TODO_LIST @@ -2,11 +2,9 @@ Current plans: Different damage based on body part - Knife: - Behaviour - Model - Animation Audio system: + Positional sound + Distance and wall dampening Gameplay HUD: Weapon display Ability display @@ -14,6 +12,7 @@ Current plans: Molik Flashbang Wall smoke - Kamikadze? - Think of something better - + Anticheat: + Replace authority over player to server + Make rpc's to sync state + Implement client side state changes and sync calls diff --git a/audio/test_damaged.ogg b/audio/test_damaged.ogg new file mode 100644 index 0000000..12b9c89 Binary files /dev/null and b/audio/test_damaged.ogg differ diff --git a/audio/test_damaged.ogg.import b/audio/test_damaged.ogg.import new file mode 100644 index 0000000..541f9fe --- /dev/null +++ b/audio/test_damaged.ogg.import @@ -0,0 +1,19 @@ +[remap] + +importer="oggvorbisstr" +type="AudioStreamOggVorbis" +uid="uid://bixhakxpo8epv" +path="res://.godot/imported/test_damaged.ogg-a578462684ffc3782af3d53325026b1e.oggvorbisstr" + +[deps] + +source_file="res://audio/test_damaged.ogg" +dest_files=["res://.godot/imported/test_damaged.ogg-a578462684ffc3782af3d53325026b1e.oggvorbisstr"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/environments/split_environment.tres b/environments/split_environment.tres new file mode 100644 index 0000000..b939c8a --- /dev/null +++ b/environments/split_environment.tres @@ -0,0 +1,13 @@ +[gd_resource type="Environment" load_steps=3 format=3 uid="uid://ybeuqwdb504c"] + +[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_xjw7r"] +sky_top_color = Color(0.6256585, 0.8292434, 0.9808864, 1) +sky_horizon_color = Color(0.53361595, 0.7450959, 0.83056223, 1) +ground_horizon_color = Color(0.53361595, 0.7450959, 0.83056223, 1) + +[sub_resource type="Sky" id="Sky_nv7aj"] +sky_material = SubResource("ProceduralSkyMaterial_xjw7r") + +[resource] +background_mode = 2 +sky = SubResource("Sky_nv7aj") diff --git a/levels/prototype_scene.tscn b/levels/prototype_scene.tscn index f9a1596..40de8a2 100644 --- a/levels/prototype_scene.tscn +++ b/levels/prototype_scene.tscn @@ -1,6 +1,7 @@ -[gd_scene load_steps=21 format=3 uid="uid://cqrh2cc7m2i7f"] +[gd_scene load_steps=24 format=3 uid="uid://cqrh2cc7m2i7f"] [ext_resource type="Environment" uid="uid://d0cfgtx2yxw13" path="res://environments/prototype_environment.tres" id="1_i6jab"] +[ext_resource type="Script" uid="uid://ypgm3aplt78m" path="res://scripts/multiplayer/team_spawner.gd" id="4_pi0y7"] [ext_resource type="Material" uid="uid://bx3f5vx71ynh5" path="res://materials/Graymat.tres" id="4_y6i55"] [ext_resource type="Material" uid="uid://dynpcduei1wfn" path="res://materials/Bluemat.tres" id="4_yx0ab"] [ext_resource type="Material" uid="uid://mlha6r17v2en" path="res://materials/DarkBluemat.tres" id="5_bno23"] @@ -14,9 +15,22 @@ [ext_resource type="Script" uid="uid://dk1gjbuydemmb" path="res://scripts/multiplayer/plant_site/plant_site.gd" id="8_oujx2"] [ext_resource type="Script" uid="uid://b4cpux52fmx5o" path="res://scripts/multiplayer/plant_site/plant_deadzone.gd" id="9_1wlgq"] [ext_resource type="Material" uid="uid://c6xa4phihtya2" path="res://materials/Redmat.tres" id="9_ysk2e"] -[ext_resource type="Script" path="res://scripts/multiplayer/spawn_system/team_spawner.gd" id="10_02ic3"] [ext_resource type="Script" uid="uid://3i00rp8urth7" path="res://scripts/object_container.gd" id="11_02ic3"] +[sub_resource type="Animation" id="Animation_y6i55"] +length = 0.001 + +[sub_resource type="Animation" id="Animation_pi0y7"] +resource_name = "main" +length = 5.0 +loop_mode = 2 + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_bno23"] +_data = { +&"RESET": SubResource("Animation_y6i55"), +&"main": SubResource("Animation_pi0y7") +} + [sub_resource type="BoxShape3D" id="BoxShape3D_ysk2e"] size = Vector3(15.324341, 0.96273804, 21.381592) @@ -84,6 +98,12 @@ operation = 2 size = Vector3(3.9233856, 4.9065094, 8.765167) material = ExtResource("5_bno23") +[node name="CSGBox3D7" type="CSGBox3D" parent="CSGCombiner3D/CSGBox3D5"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.4006386, 1.7042251, 3.8919868) +operation = 2 +size = Vector3(3.9233856, 6.302376, 16.471077) +material = ExtResource("5_bno23") + [node name="CSGBox3D6" type="CSGBox3D" parent="CSGCombiner3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.816613, 1.4951501, 14.911085) size = Vector3(7.2811394, 2.1549835, 16.348633) @@ -219,24 +239,30 @@ operation = 2 size = Vector3(20.339264, 4.566284, 3.4625244) material = ExtResource("7_8bje3") +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +libraries = { +&"": SubResource("AnimationLibrary_bno23") +} +autoplay = "main" + [node name="PlayersContainer" type="Node3D" parent="." node_paths=PackedStringArray("exlusion_list")] script = ExtResource("11_02ic3") exlusion_list = [NodePath("DefenceSpawn"), NodePath("AttackSpawn"), NodePath("SpectatorSpawn"), NodePath("MultiplayerSpawner")] [node name="DefenceSpawn" type="Marker3D" parent="PlayersContainer"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 37.170197, 0.5180037, -11.271502) -script = ExtResource("10_02ic3") +script = ExtResource("4_pi0y7") spawn_radius = 10.0 [node name="AttackSpawn" type="Marker3D" parent="PlayersContainer"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -31.553003, 0.5180037, 20.371899) -script = ExtResource("10_02ic3") +script = ExtResource("4_pi0y7") team = 1 spawn_radius = 5.0 [node name="SpectatorSpawn" type="Marker3D" parent="PlayersContainer"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.1422176, 39.792877, -1.3889732) -script = ExtResource("10_02ic3") +script = ExtResource("4_pi0y7") team = 2 spawn_radius = 10.0 @@ -249,7 +275,7 @@ script = ExtResource("11_02ic3") exlusion_list = [NodePath("MultiplayerSpawner"), NodePath("Bomb")] [node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="DynamicObjectsContainer"] -_spawnable_scenes = PackedStringArray("uid://cxdgk74ln5xpn", "uid://dgfqppi21c2u0") +_spawnable_scenes = PackedStringArray("uid://dtbpyfdawb02b", "uid://cxdgk74ln5xpn", "uid://dgfqppi21c2u0") spawn_path = NodePath("..") script = ExtResource("6_oujx2") diff --git a/levels/split.tscn b/levels/split.tscn new file mode 100644 index 0000000..03b1c4f --- /dev/null +++ b/levels/split.tscn @@ -0,0 +1,218 @@ +[gd_scene load_steps=8 format=3 uid="uid://cc2v2f2ppu68w"] + +[ext_resource type="Environment" uid="uid://ybeuqwdb504c" path="res://environments/split_environment.tres" id="1_muj2s"] +[ext_resource type="Material" uid="uid://bx3f5vx71ynh5" path="res://materials/Graymat.tres" id="4_mj4b4"] +[ext_resource type="Script" uid="uid://3i00rp8urth7" path="res://scripts/object_container.gd" id="9_klida"] +[ext_resource type="Script" uid="uid://ypgm3aplt78m" path="res://scripts/multiplayer/team_spawner.gd" id="10_n3y50"] +[ext_resource type="Script" uid="uid://bqjv6l7hh0lix" path="res://scripts/multiplayer/spawn_system/dyn_objects_spawner.gd" id="11_ydk8w"] +[ext_resource type="Script" uid="uid://dncldab5y4yod" path="res://scripts/item_spawner.gd" id="12_kry5j"] +[ext_resource type="PackedScene" uid="uid://cxdgk74ln5xpn" path="res://scenes/weapons/droppable_bomb.tscn" id="13_hy0sx"] + +[node name="PrototypeScene" type="Node3D"] + +[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] +transform = Transform3D(0.36256826, -0.8070987, 0.46597853, 2.7805946e-08, 0.49999994, 0.86602545, -0.93195724, -0.31399333, 0.18128408, 0, 0, 0) +shadow_enabled = true +shadow_opacity = 0.72 + +[node name="WorldEnvironment" type="WorldEnvironment" parent="."] +environment = ExtResource("1_muj2s") + +[node name="PlayersContainer" type="Node3D" parent="." node_paths=PackedStringArray("exlusion_list")] +script = ExtResource("9_klida") +exlusion_list = [NodePath("DefenceSpawn"), NodePath("AttackSpawn"), NodePath("SpectatorSpawn"), NodePath("MultiplayerSpawner")] + +[node name="DefenceSpawn" type="Marker3D" parent="PlayersContainer"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 37.170197, 0.5180037, -11.271502) +script = ExtResource("10_n3y50") +spawn_radius = 10.0 + +[node name="AttackSpawn" type="Marker3D" parent="PlayersContainer"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.38304234, -4.809286, -89.24379) +script = ExtResource("10_n3y50") +team = 1 +spawn_radius = 5.0 + +[node name="SpectatorSpawn" type="Marker3D" parent="PlayersContainer"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.1422176, 39.792877, -1.3889732) +script = ExtResource("10_n3y50") +team = 2 +spawn_radius = 10.0 + +[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="PlayersContainer"] +_spawnable_scenes = PackedStringArray("uid://dpsr6ug3pkb40", "uid://ckjabjcvgki6n") +spawn_path = NodePath("..") + +[node name="DynamicObjectsContainer" type="Node3D" parent="." node_paths=PackedStringArray("exlusion_list")] +script = ExtResource("9_klida") +exlusion_list = [NodePath("MultiplayerSpawner"), NodePath("Bomb")] + +[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="DynamicObjectsContainer"] +_spawnable_scenes = PackedStringArray("uid://dtbpyfdawb02b", "uid://cxdgk74ln5xpn", "uid://dgfqppi21c2u0") +spawn_path = NodePath("..") +script = ExtResource("11_ydk8w") + +[node name="Bomb" type="Node3D" parent="DynamicObjectsContainer"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.75895405, 1.4657042, -82.2781) +script = ExtResource("12_kry5j") +item = ExtResource("13_hy0sx") + +[node name="CSGBox3D" type="CSGBox3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.10182953, 0, 0.008199692) +use_collision = true +size = Vector3(200, 30, 200) +material = ExtResource("4_mj4b4") +metadata/_edit_lock_ = true + +[node name="CSGBox3D" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.76431274, 5.190714, -85.495895) +operation = 2 +size = Vector3(19.616089, 20, 18.007202) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D2" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.439907, 5.190714, -79.43837) +operation = 2 +size = Vector3(40.967278, 20, 5.892151) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D4" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -28.936323, 5.190714, -73.65309) +operation = 2 +size = Vector3(17.32446, 20, 5.892151) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D5" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, -36.057262, 5.190712, -68.04524) +operation = 2 +size = Vector3(20.04846, 20, 5.892151) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D6" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(1.3113416e-07, 0, -1, 0, 1, 0, 1, 0, 1.3113416e-07, -43.110355, 5.190712, -50.205387) +operation = 2 +size = Vector3(41.6351, 20, 5.892151) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D8" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(1.3113416e-07, 0, -1, 0, 1, 0, 1, 0, 1.3113416e-07, -49.17052, 5.190712, -54.688) +operation = 2 +size = Vector3(14.743811, 20, 18.012482) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D9" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(1, 0, 1.7484555e-07, 0, 1, 0, -1.7484555e-07, 0, 1, -32.214684, 5.190712, -37.012585) +operation = 2 +size = Vector3(23.657562, 20, 5.892151) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D13" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(0.9438586, -0.33034965, 1.6502948e-07, 0.33034965, 0.9438586, 5.7760168e-08, -1.7484555e-07, 0, 1, -14.318398, 8.97945, -37.012585) +operation = 2 +size = Vector3(21.155441, 21.89746, 5.892151) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D10" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(1, 0, 1.7484555e-07, 0, 1, 0, -1.7484555e-07, 0, 1, -27.3817, 5.190712, -36.001347) +operation = 2 +size = Vector3(13.4241905, 20, 13.434586) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D14" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(1, 0, 1.7484555e-07, 0, 1, 0, -1.7484555e-07, 0, 1, -2.32983, 11.473099, -34.799385) +operation = 2 +size = Vector3(13.4241905, 20, 15.838509) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D17" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(1, 0, 1.7484555e-07, 0, 1, 0, -1.7484555e-07, 0, 1, -2.3298304, 12.957962, -22.154272) +operation = 2 +size = Vector3(13.4241905, 17.030273, 10.398869) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D25" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(1, 0, 1.7484555e-07, 0, 1, 0, -1.7484555e-07, 0, 1, -1.975194, 6.971512, -15.152288) +operation = 2 +size = Vector3(4.9866176, 5.057373, 4.5284653) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D27" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(1, 0, 1.7484555e-07, 0, 1, 0, -1.7484555e-07, 0, 1, -15.839454, 6.971512, -4.5533996) +operation = 2 +size = Vector3(4.9866176, 5.057373, 4.5284653) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D26" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(1, 0, 1.7484555e-07, 0, 1, 0, -1.7484555e-07, 0, 1, -6.483385, 8.4767, -5.505255) +operation = 2 +size = Vector3(14.003002, 8.067749, 18.016186) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D16" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(1, 0, 1.7484555e-07, -5.9264146e-08, 0.9408039, 0.3389514, -1.6449538e-07, -0.3389514, 0.9408039, -2.0993683, 12.163487, -25.798256) +operation = 2 +size = Vector3(5.523605, 18.881592, 9.313798) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D11" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(1, 0, 1.7484555e-07, 0, 1, 0, -1.7484555e-07, 0, 1, -27.768564, 5.190712, -25.174095) +operation = 2 +size = Vector3(5.836166, 20, 10.473482) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D12" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(1, 0, 1.7484555e-07, 0, 1, 0, -1.7484555e-07, 0, 1, -25.51088, 5.190712, -3.9385576) +operation = 2 +size = Vector3(14.805191, 20, 34.73304) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D19" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(1, 0, 1.7484555e-07, 0, 1, 0, -1.7484555e-07, 0, 1, -43.27089, 5.190712, 11.546464) +operation = 2 +size = Vector3(25.511751, 20, 3.7630043) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D20" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(1, 0, 1.7484555e-07, 0, 1, 0, -1.7484555e-07, 0, 1, -46.06128, 5.190712, 11.546465) +operation = 2 +size = Vector3(19.930973, 20, 3.7630043) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D15" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(1, 0, 1.7484555e-07, 0, 1, 0, -1.7484555e-07, 0, 1, -43.858833, 5.190712, -2.757196) +operation = 2 +size = Vector3(26.825138, 20, 19.381424) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D22" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(1, 0, 1.7484555e-07, 0, 1, 0, -1.7484555e-07, 0, 1, -44.94732, -0.57845306, -2.144785) +size = Vector3(2.5832448, 8.46167, 7.311594) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D24" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(1, 0, 1.7484555e-07, 0, 1, 0, -1.7484555e-07, 0, 1, -20.040934, -0.57845306, -4.000236) +size = Vector3(3.9078333, 8.46167, 11.022496) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D23" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(1, 0, 1.7484555e-07, 0, 1, 0, -1.7484555e-07, 0, 1, -34.202385, -2.0242548, 5.7241755) +size = Vector3(2.5832448, 5.5700684, 3.402379) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D21" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(1, 0, 1.7484555e-07, 0, 1, 0, -1.7484555e-07, 0, 1, -51.895195, 5.190712, 8.622506) +operation = 2 +size = Vector3(10.752413, 20, 9.287149) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D18" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(0.9759396, 0, 0.21804121, 0, 1, 0, -0.21804121, 0, 0.9759396, -42.8084, 5.190712, -11.5842705) +operation = 2 +size = Vector3(27.158907, 20, 8.102915) +material = ExtResource("4_mj4b4") + +[node name="CSGBox3D3" type="CSGBox3D" parent="CSGBox3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.069462, 5.190714, -73.87635) +operation = 2 +size = Vector3(5.8275757, 20, 5.892151) +material = ExtResource("4_mj4b4") diff --git a/models/characters/worldmodels/molikman_ingame_tex_Molikman.png b/models/characters/worldmodels/molikman_ingame_tex_Molikman.png deleted file mode 100644 index bd2b19c..0000000 Binary files a/models/characters/worldmodels/molikman_ingame_tex_Molikman.png and /dev/null differ diff --git a/models/characters/worldmodels/molikman_ingame_tex_Molikman.png.import b/models/characters/worldmodels/molikman_ingame_tex_Molikman.png.import deleted file mode 100644 index 18b55fa..0000000 --- a/models/characters/worldmodels/molikman_ingame_tex_Molikman.png.import +++ /dev/null @@ -1,43 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://50bjd4m600y" -path="res://.godot/imported/molikman_ingame_tex_Molikman.png-fa994ec91481577d99049156480274fc.ctex" -metadata={ -"vram_texture": false -} -generator_parameters={ -"md5": "adf17223cdac27afac207ae40df37427" -} - -[deps] - -source_file="res://models/characters/worldmodels/molikman_ingame_tex_Molikman.png" -dest_files=["res://.godot/imported/molikman_ingame_tex_Molikman.png-fa994ec91481577d99049156480274fc.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/uastc_level=0 -compress/rdo_quality_loss=0.0 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=true -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/channel_remap/red=0 -process/channel_remap/green=1 -process/channel_remap/blue=2 -process/channel_remap/alpha=3 -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git a/project.godot b/project.godot index f10df4b..564cd6d 100644 --- a/project.godot +++ b/project.godot @@ -21,6 +21,7 @@ PlayerGlobal="*res://scripts/player/player_global.gd" Lobby="*res://scripts/multiplayer/lobby.gd" Session="*res://scripts/multiplayer/session.gd" ClientSettings="*res://scripts/client_settings.gd" +Registry="*res://scripts/registry.gd" [display] @@ -166,7 +167,3 @@ menu_settings={ 3d_physics/layer_5="Players Attack Team" 3d_physics/layer_6="Players Defence Team" 3d_physics/layer_7="Interactible" - -[physics] - -3d/default_gravity=39.2 diff --git a/scenes/gui/client_settings.tscn b/scenes/gui/client_settings.tscn index e590d48..6ab0368 100644 --- a/scenes/gui/client_settings.tscn +++ b/scenes/gui/client_settings.tscn @@ -46,7 +46,7 @@ layout_mode = 2 [node name="Label" type="Label" parent="VBoxContainer/GameplayMainAudio"] layout_mode = 2 -text = "Геймплей" +text = "Геймплейные звуки" [node name="GameplayMainSlider" type="HSlider" parent="VBoxContainer/GameplayMainAudio"] layout_mode = 2 diff --git a/scenes/molikman.tscn b/scenes/molikman.tscn index 1bc5391..7fdbf83 100644 --- a/scenes/molikman.tscn +++ b/scenes/molikman.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=83 format=4 uid="uid://dpsr6ug3pkb40"] +[gd_scene load_steps=81 format=4 uid="uid://dpsr6ug3pkb40"] [ext_resource type="Script" uid="uid://3dphlay25fih" path="res://scripts/player/player.gd" id="1_g2els"] [ext_resource type="Script" uid="uid://dalwlndejfdhm" path="res://scripts/player/crosshair.gd" id="3_dqkch"] @@ -33,10 +33,10 @@ [ext_resource type="AudioStream" uid="uid://cc2mp4y3bkpgp" path="res://audio/plant.ogg" id="19_nquoi"] [ext_resource type="Script" uid="uid://tb140f8fweug" path="res://scripts/player/states/death.gd" id="19_rwwcc"] [ext_resource type="AudioStream" uid="uid://c2y8wd427mmdw" path="res://audio/shoot.ogg" id="20_moxwy"] +[ext_resource type="AudioStream" uid="uid://bixhakxpo8epv" path="res://audio/test_damaged.ogg" id="23_b2eak"] [ext_resource type="Script" uid="uid://b2djbdh05pbcn" path="res://scripts/player/team_color_switcher.gd" id="25_1mtds"] [ext_resource type="Material" uid="uid://cjb0h3of85nc2" path="res://materials/players/molikman/mat_Molikman.tres" id="26_r2jxp"] [ext_resource type="Texture2D" uid="uid://15mf4452fse0" path="res://textures/players/molikman/molikman_ingame_Molikman_blue.png" id="27_j3w78"] -[ext_resource type="Script" uid="uid://dfvnx8f1v6m5g" path="res://scripts/multiplayer/player_input.gd" id="37_b2eak"] [sub_resource type="ArrayMesh" id="ArrayMesh_lot4n"] _surfaces = [{ @@ -7401,14 +7401,6 @@ _data = { &"baked_sp_shoot_empty": SubResource("Animation_do7kw") } -[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_b2eak"] -properties/0/path = NodePath(".:rotation") -properties/0/spawn = true -properties/0/replication_mode = 1 -properties/1/path = NodePath("..:rotation") -properties/1/spawn = true -properties/1/replication_mode = 1 - [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_g2els"] height = 1.2958984 @@ -7419,21 +7411,18 @@ font_size = 32 properties/0/path = NodePath(".:position") properties/0/spawn = true properties/0/replication_mode = 1 -properties/1/path = NodePath(".:hp") +properties/1/path = NodePath(".:rotation") properties/1/spawn = true properties/1/replication_mode = 1 -properties/2/path = NodePath(".:team") +properties/2/path = NodePath("Camera3D:rotation") properties/2/spawn = true -properties/2/replication_mode = 2 -properties/3/path = NodePath(".:player_id") +properties/2/replication_mode = 1 +properties/3/path = NodePath(".:hp") properties/3/spawn = true -properties/3/replication_mode = 0 -properties/4/path = NodePath(".:collision_layer") +properties/3/replication_mode = 1 +properties/4/path = NodePath(".:team") properties/4/spawn = true -properties/4/replication_mode = 0 -properties/5/path = NodePath(".:collision_mask") -properties/5/spawn = true -properties/5/replication_mode = 0 +properties/4/replication_mode = 2 [sub_resource type="Curve" id="Curve_fbysy"] _data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 1), 2.5229826, 0.0, 0, 0] @@ -7616,14 +7605,6 @@ _data = { radius = 0.82177734 height = 3.7087402 -[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_5amik"] -properties/0/path = NodePath("PlayerInput:direction") -properties/0/spawn = true -properties/0/replication_mode = 1 -properties/1/path = NodePath("PlayerInput:compressed_states") -properties/1/spawn = true -properties/1/replication_mode = 1 - [node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_models")] collision_layer = 2 collision_mask = 3 @@ -7636,7 +7617,6 @@ weapon_models = { [node name="molikman_ingame" type="Node3D" parent="."] transform = Transform3D(0.75, 0, 0, 0, 0.74999994, 0, 0, 0, 0.74999994, 0, 1.1793717, 0) -visible = false [node name="Armature" type="Node3D" parent="molikman_ingame"] @@ -8107,6 +8087,10 @@ mesh = SubResource("ArrayMesh_aj0lc") skin = SubResource("Skin_53wat") surface_material_override/0 = ExtResource("26_r2jxp") +[node name="VisibleEnabler" type="Node" parent="molikman_ingame"] +script = ExtResource("4_smehm") +visible_for_others = true + [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) shape = SubResource("CapsuleShape3D_u8vuu") @@ -8596,9 +8580,6 @@ script = ExtResource("4_smehm") fov = 90.0 script = ExtResource("8_rwwcc") -[node name="CameraSync" type="MultiplayerSynchronizer" parent="Camera3D"] -replication_config = SubResource("SceneReplicationConfig_b2eak") - [node name="StandArea" type="Area3D" parent="."] collision_layer = 0 @@ -8721,7 +8702,7 @@ grow_vertical = 2 visible = false layout_mode = 2 -[node name="PlayerPropertiesSync" type="MultiplayerSynchronizer" parent="."] +[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."] replication_config = SubResource("SceneReplicationConfig_qhqgy") [node name="StepAudio" type="AudioStreamPlayer3D" parent="."] @@ -8754,6 +8735,14 @@ bus = &"GameplayMain" script = ExtResource("17_0cqlf") metadata/_custom_type_script = "uid://da0xv360va3b3" +[node name="DamageAudio" type="AudioStreamPlayer3D" parent="."] +stream = ExtResource("23_b2eak") +max_distance = 100.0 +max_polyphony = 10 +bus = &"GameplayMain" +script = ExtResource("17_0cqlf") +metadata/_custom_type_script = "uid://da0xv360va3b3" + [node name="ShootAudio" type="AudioStreamPlayer3D" parent="."] stream = ExtResource("20_moxwy") attenuation_model = 1 @@ -8769,7 +8758,7 @@ script = ExtResource("8_f1ej7") current_state = NodePath("Stand") metadata/_custom_type_script = "uid://3777rkbebgjm" -[node name="Crouch" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("stand_up_area", "player", "player_movement", "player_input", "animation_player", "weapon_system")] +[node name="Crouch" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("stand_up_area", "player", "player_movement", "animation_player", "weapon_system")] script = ExtResource("9_oprun") max_speed = 3.0 acceleration = 50.0 @@ -8777,38 +8766,35 @@ deceleration = 50.0 stand_up_area = NodePath("../../StandArea") player = NodePath("../..") player_movement = NodePath("../../PlayerMovement") -player_input = NodePath("../../PlayerInput") animation_player = NodePath("../../AnimationPlayer") weapon_system = NodePath("../../WeaponSystem") -[node name="Stand" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("player", "player_movement", "player_input", "weapon_system", "audio")] +[node name="Stand" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("player", "player_movement", "weapon_system", "audio")] script = ExtResource("10_a8ls1") max_speed = 6.0 acceleration = 100.0 deceleration = 50.0 +JUMP_VELOCITY = 6.0 player = NodePath("../..") player_movement = NodePath("../../PlayerMovement") -player_input = NodePath("../../PlayerInput") weapon_system = NodePath("../../WeaponSystem") audio = NodePath("../../StepAudio") step_delay = 0.25 step_speed_curve = SubResource("Curve_fbysy") -[node name="Walk" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("player", "player_movement", "player_input", "weapon_system")] +[node name="Walk" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("player", "player_movement", "weapon_system")] script = ExtResource("11_qfm1y") max_speed = 3.0 acceleration = 50.0 deceleration = 50.0 player = NodePath("../..") player_movement = NodePath("../../PlayerMovement") -player_input = NodePath("../../PlayerInput") weapon_system = NodePath("../../WeaponSystem") -[node name="Fall" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("player", "player_movement", "player_input", "weapon_system", "land_sound")] +[node name="Fall" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("player", "player_movement", "weapon_system", "land_sound")] script = ExtResource("12_fulsm") player = NodePath("../..") player_movement = NodePath("../../PlayerMovement") -player_input = NodePath("../../PlayerInput") acceleration = 25.0 weapon_system = NodePath("../../WeaponSystem") land_sound = NodePath("../../LandAudio") @@ -8817,11 +8803,9 @@ land_sound = NodePath("../../LandAudio") script = ExtResource("19_rwwcc") animation_player = NodePath("../../AnimationPlayer") -[node name="PlayerMovement" type="Node" parent="." node_paths=PackedStringArray("player", "player_input")] +[node name="PlayerMovement" type="Node" parent="." node_paths=PackedStringArray("player")] script = ExtResource("19_70eug") player = NodePath("..") -player_input = NodePath("../PlayerInput") -jump_velocity = 12.0 [node name="WeaponSystem" type="Node" parent="." node_paths=PackedStringArray("animation_player", "camera", "player")] script = ExtResource("4_qlg0r") @@ -8866,14 +8850,12 @@ material = ExtResource("26_r2jxp") player = NodePath("..") blue_team_texture = ExtResource("27_j3w78") -[node name="PlayerInput" type="MultiplayerSynchronizer" parent="."] -replication_config = SubResource("SceneReplicationConfig_5amik") -script = ExtResource("37_b2eak") - +[connection signal="died" from="." to="molikman_ingame/VisibleEnabler" method="reverse"] [connection signal="died" from="." to="Camera3D" method="disable"] [connection signal="died" from="." to="Camera3D/DeadSpectator" method="set_active"] [connection signal="died" from="." to="BodyStateMachine/Death" method="on_death"] [connection signal="died" from="." to="PlayerMovement" method="disable"] [connection signal="died" from="." to="WeaponSystem" method="disable"] [connection signal="health_changed" from="." to="HUD/Healthbar" method="on_hp_changed"] +[connection signal="spawned" from="." to="TeamUpdater" method="on_spawned"] [connection signal="ammo_updated" from="WeaponSystem" to="HUD/AmmoDisplay" method="on_ammo_updated"] diff --git a/scenes/weapons/bomb.tscn b/scenes/weapons/bomb.tscn index 34276f8..852ca71 100644 --- a/scenes/weapons/bomb.tscn +++ b/scenes/weapons/bomb.tscn @@ -9,7 +9,7 @@ [node name="Bomb" type="Node" node_paths=PackedStringArray("enter_state")] script = ExtResource("1_krsgt") animation_prefix = &"baked_bomb_" -droppable = &"uid://cxdgk74ln5xpn" +index = &"bomb" visibility_target = &"bomb" max_ammo = 1 ammo_mags = 0 diff --git a/scenes/weapons/starting_pistol.tscn b/scenes/weapons/starting_pistol.tscn index e48267f..b8b522c 100644 --- a/scenes/weapons/starting_pistol.tscn +++ b/scenes/weapons/starting_pistol.tscn @@ -21,7 +21,7 @@ point_count = 5 [node name="StartingPistol" type="Node" node_paths=PackedStringArray("enter_state")] script = ExtResource("1_g7s1i") animation_prefix = &"baked_sp_" -droppable = &"uid://dgfqppi21c2u0" +index = &"sp" visibility_target = &"sp" max_ammo = 20 speed_modifier = 0.9 diff --git a/scripts/client_settings.gd b/scripts/client_settings.gd index 1b15ec0..741e8f1 100644 --- a/scripts/client_settings.gd +++ b/scripts/client_settings.gd @@ -2,6 +2,3 @@ extends Node var SENSITIVITY: float = 0.02 -var TOGGLE_CROUCH: bool = false -var TOGGLE_SCOPE: bool = false -var TOGGLE_WALK: bool = false diff --git a/scripts/multiplayer/player_input.gd b/scripts/multiplayer/player_input.gd deleted file mode 100644 index b234210..0000000 --- a/scripts/multiplayer/player_input.gd +++ /dev/null @@ -1,182 +0,0 @@ -extends MultiplayerSynchronizer - -class_name PlayerInput - -const SCOPE: int = 0b1 -const CROUCH: int = 0b10 -const WALK: int = 0b100 - -#region SYNC -@export var direction: Vector2 -@export var compressed_states: int -#endregion - -signal jumped -signal drop -signal switch_weapon(to_slot: StringName) -signal fire_begin -signal fire_end -signal alternate_state -signal switch_firemode -signal reload -signal scope_begin -signal scope_end -signal crouch_begin -signal crouch_end -signal walk_begin -signal walk_end -signal interact_begin -signal interact_end - -func _process(_delta: float) -> void: - if not is_multiplayer_authority(): return - direction = Input.get_vector("plr_strafe_r","plr_strafe_l", "plr_back","plr_forward") - -func _input(event: InputEvent) -> void: - if not is_multiplayer_authority(): return - if event.is_action_pressed("plr_ult"): - switch_on_server.rpc_id(1,"ultimate") - elif event.is_action_pressed("plr_bomb"): - switch_on_server.rpc_id(1,"bomb") - elif event.is_action_pressed("plr_primary"): - switch_on_server.rpc_id(1,"primary") - elif event.is_action_pressed("plr_active_first"): - switch_on_server.rpc_id(1,"ability_first") - elif event.is_action_pressed("plr_active_second"): - switch_on_server.rpc_id(1,"ability_second") - elif event.is_action_pressed("plr_active_third"): - switch_on_server.rpc_id(1,"ability_third") - elif event.is_action_pressed("plr_secondary"): - switch_on_server.rpc_id(1,"secondary") - elif event.is_action_pressed("plr_knife"): - switch_on_server.rpc_id(1,"knife") - - if event.is_action_pressed("plr_fire"): - fire_on_server.rpc_id(1,false) - if event.is_action_released("plr_fire"): - fire_on_server.rpc_id(1,true) - if event.is_action_pressed("plr_scope"): - alternate_state_on_server.rpc_id(1) - if event.is_action_pressed("plr_firemode"): - switch_firemode_on_server.rpc_id(1) - - if event.is_action_pressed("plr_drop"): - drop_on_server.rpc_id(1) - - var crouching: bool = compressed_states & CROUCH - var walking: bool = compressed_states & WALK - var scoping: bool = compressed_states & SCOPE - - if event.is_action_pressed("plr_crouch"): - if ClientSettings.TOGGLE_CROUCH: - crouch_on_server.rpc_id(1,crouching) - compressed_states ^= CROUCH - elif not crouching: - compressed_states |= CROUCH - crouch_on_server.rpc_id(1,false) - if event.is_action_released("plr_crouch") and not ClientSettings.TOGGLE_CROUCH and crouching: - compressed_states &= ~CROUCH - crouch_on_server.rpc_id(1,true) - - if event.is_action_pressed("plr_walk"): - if ClientSettings.TOGGLE_WALK: - walk_on_server.rpc_id(1,walking) - compressed_states ^= WALK - elif not walking: - compressed_states |= WALK - walk_on_server.rpc_id(1,false) - if event.is_action_released("plr_walk") and not ClientSettings.TOGGLE_WALK and walking: - compressed_states &= ~WALK - walk_on_server.rpc_id(1,true) - - if event.is_action_pressed("plr_scope"): - if ClientSettings.TOGGLE_SCOPE: - scope_on_server.rpc_id(1,scoping) - compressed_states ^= SCOPE - elif not scoping: - compressed_states |= SCOPE - scope_on_server.rpc_id(1,false) - if event.is_action_released("plr_scope") and not ClientSettings.TOGGLE_SCOPE and scoping: - compressed_states &= ~SCOPE - scope_on_server.rpc_id(1,true) - - if event.is_action_pressed("plr_reload"): - reload_on_server.rpc_id(1) - - if event.is_action_pressed("plr_interact"): - interact_on_server.rpc_id(1,false) - if event.is_action_released("plr_interact"): - interact_on_server.rpc_id(1,true) - - if event.is_action_pressed("plr_jump"): - jump_on_server.rpc_id(1) - -@rpc("authority","call_local","reliable") -func switch_on_server(slot: StringName) -> void: - if not multiplayer.is_server(): return - switch_weapon.emit(slot) - -@rpc("authority","call_local","reliable") -func drop_on_server() -> void: - if not multiplayer.is_server(): return - drop.emit() - -@rpc("authority","call_local","reliable") -func fire_on_server(end: bool) -> void: - if not multiplayer.is_server(): return - if end: - fire_end.emit() - else: - fire_begin.emit() - -@rpc("authority","call_local","reliable") -func alternate_state_on_server() -> void: - if not multiplayer.is_server(): return - alternate_state.emit() - -@rpc("authority","call_local","reliable") -func switch_firemode_on_server() -> void: - if not multiplayer.is_server(): return - switch_firemode.emit() - -@rpc("authority","call_local","reliable") -func crouch_on_server(end: bool) -> void: - if not multiplayer.is_server(): return - if end: - crouch_end.emit() - else: - crouch_begin.emit() - -@rpc("authority","call_local","reliable") -func walk_on_server(end: bool) -> void: - if not multiplayer.is_server(): return - if end: - walk_end.emit() - else: - walk_begin.emit() - -@rpc("authority","call_local","reliable") -func scope_on_server(end: bool) -> void: - if not multiplayer.is_server(): return - if end: - scope_end.emit() - else: - scope_begin.emit() - -@rpc("authority","call_local","reliable") -func reload_on_server() -> void: - if not multiplayer.is_server(): return - reload.emit() - -@rpc("authority","call_local","reliable") -func interact_on_server(end: bool) -> void: - if not multiplayer.is_server(): return - if end: - interact_end.emit() - else: - interact_begin.emit() - -@rpc("authority","call_local","reliable") -func jump_on_server() -> void: - if not multiplayer.is_server(): return - jumped.emit() diff --git a/scripts/multiplayer/player_input.gd.uid b/scripts/multiplayer/player_input.gd.uid deleted file mode 100644 index b86efb9..0000000 --- a/scripts/multiplayer/player_input.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://dfvnx8f1v6m5g diff --git a/scripts/multiplayer/session.gd b/scripts/multiplayer/session.gd index dbb4982..4bd2e79 100644 --- a/scripts/multiplayer/session.gd +++ b/scripts/multiplayer/session.gd @@ -86,7 +86,7 @@ func _process(_delta: float) -> void: func update_clock(time: float): reference_round_time = time -@rpc("authority","call_remote","reliable") +@rpc("any_peer","call_remote","reliable") func start_session() -> void: if not is_server_request(): return @@ -100,7 +100,7 @@ func start_session() -> void: start_round() -@rpc("authority","call_remote","reliable") +@rpc("any_peer","call_remote","reliable") func end_session() -> void: if not is_server_request(): return @@ -114,7 +114,7 @@ func end_session() -> void: session_started = false -@rpc("authority","call_remote","reliable") +@rpc("any_peer","call_remote","reliable") func start_round() -> void: if not is_server_request(): return @@ -134,7 +134,7 @@ func start_round() -> void: round_state = ROUND_STATES.BUY round_state_changed.emit.call_deferred(round_state) -@rpc("authority","call_remote","reliable") +@rpc("any_peer","call_remote","reliable") func end_round(win_team: int) -> void: if not is_server_request(): return @@ -150,7 +150,7 @@ func end_round(win_team: int) -> void: round_state = ROUND_STATES.AFTER_ROUND round_state_changed.emit(round_state) -@rpc("authority","call_remote","reliable") +@rpc("any_peer","call_remote","reliable") func begin_main_stage() -> void: if not is_server_request(): return @@ -161,7 +161,7 @@ func begin_main_stage() -> void: round_state = ROUND_STATES.ROUND round_state_changed.emit(round_state) -@rpc("authority","call_remote","reliable") +@rpc("any_peer","call_remote","reliable") func begin_bomb_stage() -> void: if not is_server_request(): return @@ -179,6 +179,7 @@ func defuse_win() -> void: bomb_timer.stop() end_round(TEAMS.DEFENCE) +@rpc("any_peer","call_local","reliable") func add_dead(team: int): if multiplayer.is_server() == false: return @@ -203,7 +204,12 @@ func is_server_request() -> bool: ## ammo, remaining_ammo, slot - data for dropped weapon [br] ## for more, see dyn_objects_spawner.gd func spawn(data: Dictionary) -> void: + spawn_internal.rpc_id(1,data) + +@rpc("any_peer","call_local","reliable") +func spawn_internal(data: Dictionary) -> void: if multiplayer.is_server() == false: + printerr(str(multiplayer.get_remote_sender_id())+" tried to spawn internally on "+str(multiplayer.get_unique_id())) return var object = dynamic_objects_spawner.spawn(data) @@ -211,14 +217,25 @@ func spawn(data: Dictionary) -> void: if data.has("position"): object.global_position = data.position -func despawn(path: NodePath) -> void: +func despawn(path: NodePath): + despawn_internal.rpc_id(1,path) + +@rpc("any_peer","call_local","reliable") +func despawn_internal(path: NodePath) -> void: if multiplayer.is_server() == false: printerr(str(multiplayer.get_remote_sender_id())+" tried to despawn internally on "+str(multiplayer.get_unique_id())) return get_node(path).queue_free() -func shoot(id:int , damage: int, distance: float) -> void: +func shoot(damage: int,distance: float = 100) -> void: + if multiplayer.get_unique_id() == 1: + shoot_internal(1,damage,distance) + else: + shoot_internal.rpc_id(1,multiplayer.get_unique_id(),damage,distance) + +@rpc("any_peer","call_local","reliable") +func shoot_internal(id:int , damage: int, distance: float) -> void: if multiplayer.is_server() == false: return @@ -243,12 +260,16 @@ func shoot(id:int , damage: int, distance: float) -> void: if collision != {} and collision["collider"] is Player: collision["collider"].take_damage.rpc_id(int(collision["collider"].name),damage) +func interact() -> void: + if multiplayer.get_unique_id() == 1: + interact_internal(1) + else: + interact_internal.rpc_id(1,multiplayer.get_unique_id()) @rpc("any_peer","call_local","reliable") -func interact() -> void: +func interact_internal(id:int) -> void: if multiplayer.is_server() == false: return - var id = multiplayer.get_remote_sender_id() var player: Player = player_nodes[id] var player_camera: Camera3D = player.get_node("Camera3D") @@ -264,11 +285,16 @@ func interact() -> void: if collision != {} and collision["collider"] is Interactible: collision["collider"].interaction_start(id) +func stop_interact(): + if multiplayer.get_unique_id() == 1: + stop_interact_internal(1) + else: + stop_interact_internal.rpc_id(1,multiplayer.get_unique_id()) + @rpc("any_peer","call_local","reliable") -func stop_interact() -> void: +func stop_interact_internal(id: int) -> void: if multiplayer.is_server() == false: return - var id = multiplayer.get_remote_sender_id() player_stopped_interacting.emit(id) func is_on_site() -> bool: diff --git a/scripts/multiplayer/spawn_system/dyn_objects_spawner.gd b/scripts/multiplayer/spawn_system/dyn_objects_spawner.gd index c7fd947..ff638ed 100644 --- a/scripts/multiplayer/spawn_system/dyn_objects_spawner.gd +++ b/scripts/multiplayer/spawn_system/dyn_objects_spawner.gd @@ -5,20 +5,40 @@ func _ready() -> void: Session.dynamic_objects_spawner = self func request_spawn(data: Variant) -> Node: - if data.has("scene") == false: + if is_multiplayer_authority() == false: return + if data.has("type") == false or data.has("spawn_name") == false: return Node.new() - var node = load(data.scene).instantiate() - if data.has("impulse"): - if data.has_all(["ammo","remaining_ammo","slot"]): - node.weapon.ammo = data.ammo - node.weapon.remaining_ammo = data.remaining_ammo - node.slot = data.slot - - node.apply_impulse(data.impulse) - - for key in data.keys(): - if key in ["scene","ammo","remaining_ammo","slot","position","rotation"]: - continue - node.set(key,data[key]) - return node + match data.type: + "weapon": + var weapon: DroppableWeapon = Registry.weapons[data.spawn_name].dropped_scene.instantiate() + weapon.apply_central_impulse(data.impulse) + weapon.weapon.ammo = data.ammo + weapon.weapon.remaining_ammo = data.remaining_ammo + weapon.slot = Registry.weapons[data.spawn_name].slot + + for key in data.keys(): + if key == "impulse" or key == "ammo" or key == "remaining_ammo": + continue + weapon.set(key,data[key]) + + return weapon + "projectile": + var projectile: RigidBody3D = Registry.spawnable_objects[data.spawn_name].instantiate() + projectile.apply_central_impulse(data.impulse) + + for key in data.keys(): + if key == "impulse": + continue + projectile.set(key,data[key]) + + return projectile + "object": + var object: Node3D = Registry.spawnable_objects[data.spawn_name].instantiate() + + for key in data.keys(): + object.set(key,data[key]) + + return object + _: + return Node.new() diff --git a/scripts/multiplayer/spawn_system/team_spawner.gd b/scripts/multiplayer/team_spawner.gd similarity index 76% rename from scripts/multiplayer/spawn_system/team_spawner.gd rename to scripts/multiplayer/team_spawner.gd index 752d7fc..e38e87a 100644 --- a/scripts/multiplayer/spawn_system/team_spawner.gd +++ b/scripts/multiplayer/team_spawner.gd @@ -15,8 +15,6 @@ func _exit_tree() -> void: Session.round_started.disconnect(spawn) func spawn(): - if not multiplayer.is_server(): - return match team: Session.TEAMS.ATTACK: for attacker in Lobby.attack_team: @@ -38,22 +36,18 @@ func spawn_player(id: int) -> void: elif team == Session.TEAMS.ATTACK: Session.attackers_alive += 1 - var distance = randf_range(0,spawn_radius) - var angle = randf_range(0,TAU) - var new_position = global_position + Vector3.RIGHT.rotated(Vector3.UP,angle) * distance - inst.player_id = id - get_parent().add_child(inst) - inst.global_position = new_position - inst.team = team + deferred_setup.bind(inst,team).call_deferred() func spawn_spectator(id: int) -> void: var spectator: PackedScene = load("res://scenes/spectator.tscn") var inst = spectator.instantiate() inst.name = str(id) + deferred_setup.bind(inst,Session.TEAMS.SPECTATE).call_deferred() + +func deferred_setup(what: Node3D, new_team: Session.TEAMS): + get_parent().add_child(what,true) var distance = randf_range(0,spawn_radius) var angle = randf_range(0,TAU) var new_position = global_position + Vector3.RIGHT.rotated(Vector3.UP,angle) * distance - get_parent().add_child(inst) - inst.global_position = new_position - inst.team = team + what.set_after_spawn.rpc_id(int(what.name),new_position,new_team) diff --git a/scripts/multiplayer/spawn_system/team_spawner.gd.uid b/scripts/multiplayer/team_spawner.gd.uid similarity index 100% rename from scripts/multiplayer/spawn_system/team_spawner.gd.uid rename to scripts/multiplayer/team_spawner.gd.uid diff --git a/scripts/player/collision_team_updater.gd b/scripts/player/collision_team_updater.gd index fa9c0c4..a4028bf 100644 --- a/scripts/player/collision_team_updater.gd +++ b/scripts/player/collision_team_updater.gd @@ -7,10 +7,17 @@ extends Node const ATTACK_LAYER: int = 0b10000 const DEFENCE_LAYER: int = 0b100000 -func _ready() -> void: - if is_multiplayer_authority() == false: return +func on_spawned() -> void: var mask = (ATTACK_LAYER if (player.team == Session.TEAMS.DEFENCE != inverse) else DEFENCE_LAYER) if layer: get_parent().collision_layer |= mask else: get_parent().collision_mask |= mask + global_update.rpc(layer,mask) + +@rpc +func global_update(new_layer,mask) -> void: + if new_layer: + get_parent().collision_layer |= mask + else: + get_parent().collision_mask |= mask diff --git a/scripts/player/dead_player_spectator.gd b/scripts/player/dead_player_spectator.gd index fa50239..1efc8fa 100644 --- a/scripts/player/dead_player_spectator.gd +++ b/scripts/player/dead_player_spectator.gd @@ -4,8 +4,9 @@ extends Camera3D var active: bool -func _enter_tree() -> void: - set_multiplayer_authority(int(get_parent().get_parent().name)) +func _ready() -> void: + if not is_multiplayer_authority(): + return func set_active() -> void: if not is_multiplayer_authority(): diff --git a/scripts/player/input_system.gd b/scripts/player/input_system.gd new file mode 100644 index 0000000..fae2c76 --- /dev/null +++ b/scripts/player/input_system.gd @@ -0,0 +1,11 @@ +extends Node + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass diff --git a/scripts/player/input_system.gd.uid b/scripts/player/input_system.gd.uid new file mode 100644 index 0000000..2810c17 --- /dev/null +++ b/scripts/player/input_system.gd.uid @@ -0,0 +1 @@ +uid://cg0v1nmwuuoej diff --git a/scripts/player/player.gd b/scripts/player/player.gd index 02b87fa..0dd68f7 100644 --- a/scripts/player/player.gd +++ b/scripts/player/player.gd @@ -4,14 +4,10 @@ class_name Player @export var team: Session.TEAMS @export var weapon_models: Dictionary[StringName,Node3D] -@export var player_id: int = 1: - set(id): - player_id = id - $PlayerInput.set_multiplayer_authority(id) - $Camera3D.set_multiplayer_authority(id) var passived: bool = false +signal spawned signal health_changed(to: int) signal died @@ -30,24 +26,52 @@ const MAX_HP = 100 get: return hp +func _enter_tree() -> void: + set_multiplayer_authority(str(name).to_int()) + func _physics_process(_delta: float) -> void: - if not multiplayer.is_server(): + if not is_multiplayer_authority(): return move_and_slide() func die() -> void: - if (not multiplayer.is_server()): + if (not is_multiplayer_authority()): return - Session.add_dead(team) + Session.add_dead.rpc(team) died.emit() passived = true +@rpc("any_peer","call_local","reliable") func passive() -> void: passived = true +@rpc("any_peer","call_local","reliable") func depassive() -> void: passived = false +@rpc("any_peer","call_local","reliable") +func kill_request() -> void: + if multiplayer.get_remote_sender_id() != 1: + return + + die() + +@rpc("any_peer","call_local","reliable") +func set_after_spawn(start_position: Vector3,new_team: int): + global_position = start_position + team = new_team as Session.TEAMS + spawned.emit() + +@rpc("any_peer","call_local","reliable") func take_damage(damage: int): hp -= damage + $DamageAudio.multiplayer_play() + +func _input(event: InputEvent) -> void: + if not is_multiplayer_authority(): + return + if event.is_action_pressed("plr_interact"): + Session.interact() + if event.is_action_released("plr_interact"): + Session.stop_interact() diff --git a/scripts/player/player_movement.gd b/scripts/player/player_movement.gd index 74dce84..84f1f42 100644 --- a/scripts/player/player_movement.gd +++ b/scripts/player/player_movement.gd @@ -3,9 +3,6 @@ extends Node class_name PlayerMovement @export var player: Player -@export var player_input: PlayerInput - -@export var jump_velocity: float var disabled: bool func disable() -> void: @@ -18,7 +15,7 @@ func process_movement(max_speed: float,acceleration: float,deceleration: float,d player.velocity.x = 0 player.velocity.z = 0 return - var input_dir := player_input.direction + var input_dir := Input.get_vector("plr_strafe_r","plr_strafe_l", "plr_back","plr_forward") var direction := (player.transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() if direction: player.velocity.x = clamp(player.velocity.x + direction.x * acceleration * delta,-max_speed*abs(direction.x),max_speed*abs(direction.x)) @@ -26,6 +23,3 @@ func process_movement(max_speed: float,acceleration: float,deceleration: float,d else: player.velocity.x = move_toward(player.velocity.x, 0, deceleration*delta) player.velocity.z = move_toward(player.velocity.z, 0, deceleration*delta) - -func jump() -> void: - player.velocity.y = jump_velocity diff --git a/scripts/player/states/crouching.gd b/scripts/player/states/crouching.gd index 5783cfd..9bdff3f 100644 --- a/scripts/player/states/crouching.gd +++ b/scripts/player/states/crouching.gd @@ -8,22 +8,22 @@ extends State @export var stand_up_area: Area3D @export var player: Player @export var player_movement: PlayerMovement -@export var player_input: PlayerInput @export var animation_player: AnimationPlayer @export var crouch_time: float = 0.1 @export var weapon_system: WeaponSystem func enter() -> void: animation_player.play("crouch",-1,1/crouch_time) - player_input.crouch_end.connect(try_end_crouch) func exit() -> void: animation_player.play("crouch",-1,-1/crouch_time,true) - player_input.crouch_end.disconnect(try_end_crouch) func physics_update(delta: float) -> void: if not is_multiplayer_authority(): return + if Input.is_action_just_pressed("plr_jump") and player.is_on_floor() and toggle: + transition.emit("Stand") + return if not player.is_on_floor(): transition.emit("Fall") @@ -31,6 +31,7 @@ func physics_update(delta: float) -> void: player_movement.process_movement(max_speed * weapon_system.get_speed_modifier(),acceleration,deceleration,delta) -func try_end_crouch() -> void: - if player.is_on_floor() and stand_up_area.has_overlapping_bodies() == false: - transition.emit("Stand") +func state_input(event: InputEvent) -> void: + if (toggle == true and event.is_action_pressed("plr_crouch")) or (toggle == false and event.is_action_released("plr_crouch")): + if stand_up_area.has_overlapping_bodies() == false: + transition.emit("Stand") diff --git a/scripts/player/states/falling.gd b/scripts/player/states/falling.gd index 2b7750a..317fe1c 100644 --- a/scripts/player/states/falling.gd +++ b/scripts/player/states/falling.gd @@ -2,7 +2,6 @@ extends State @export var player: Player @export var player_movement: PlayerMovement -@export var player_input: PlayerInput @export var max_speed: float = 5.0 @export var acceleration: float @export var weapon_system: WeaponSystem @@ -19,12 +18,7 @@ func physics_update(delta: float) -> void: if not is_multiplayer_authority(): return if player.is_on_floor(): - if player_input.compressed_states & PlayerInput.CROUCH: - transition.emit("Crouch") - elif player_input.compressed_states & PlayerInput.WALK: - transition.emit("Walk") - else: - transition.emit("Stand") + transition.emit("Stand") land_sound.multiplayer_play() player.velocity += player.get_gravity() * delta diff --git a/scripts/player/states/standing.gd b/scripts/player/states/standing.gd index 31151a0..f98fb74 100644 --- a/scripts/player/states/standing.gd +++ b/scripts/player/states/standing.gd @@ -3,9 +3,9 @@ extends State @export var max_speed: float = 5.0 @export var acceleration: float = 2.0 @export var deceleration: float = 200.0 +@export var JUMP_VELOCITY: float = 4.5 @export var player: Player @export var player_movement: PlayerMovement -@export var player_input: PlayerInput @export var weapon_system: WeaponSystem @export var audio: MultiplayerAudio3D @export var step_delay: float @@ -14,19 +14,18 @@ extends State var step_time: float func enter() -> void: - player_input.jumped.connect(on_jumped) - player_input.crouch_begin.connect(begin_crouch) - player_input.walk_begin.connect(begin_walk) + pass func exit() -> void: - player_input.jumped.disconnect(on_jumped) - player_input.crouch_begin.disconnect(begin_crouch) - player_input.walk_begin.disconnect(begin_walk) step_time = 0 func physics_update(delta: float) -> void: if not is_multiplayer_authority(): return + if Input.is_action_just_pressed("plr_jump") and player.is_on_floor(): + player.velocity.y = JUMP_VELOCITY * sign(weapon_system.get_speed_modifier()) + transition.emit("Fall") + return if not player.is_on_floor(): transition.emit("Fall") @@ -39,13 +38,9 @@ func physics_update(delta: float) -> void: player_movement.process_movement(max_speed * weapon_system.get_speed_modifier(),acceleration,deceleration,delta) -func on_jumped() -> void: - if player.is_on_floor(): - player_movement.jump() - transition.emit("Fall") - -func begin_walk() -> void: - transition.emit("Walk") - -func begin_crouch() -> void: - transition.emit("Crouch") +func state_input(event: InputEvent) -> void: + if event.is_action_pressed("plr_crouch"): + transition.emit("Crouch") + + if event.is_action_pressed("plr_walk"): + transition.emit("Walk") diff --git a/scripts/player/states/walk.gd b/scripts/player/states/walk.gd index 8d31be5..579e7d1 100644 --- a/scripts/player/states/walk.gd +++ b/scripts/player/states/walk.gd @@ -6,22 +6,21 @@ extends State @export var JUMP_VELOCITY: float = 4.5 @export var player: Player @export var player_movement: PlayerMovement -@export var player_input: PlayerInput @export var weapon_system: WeaponSystem func enter() -> void: - player_input.crouch_begin.connect(begin_crouch) - player_input.walk_end.connect(end_walk) - player_input.jumped.connect(on_jumped) + pass func exit() -> void: - player_input.crouch_begin.disconnect(begin_crouch) - player_input.walk_end.disconnect(end_walk) - player_input.jumped.disconnect(on_jumped) + pass func physics_update(delta: float) -> void: if not is_multiplayer_authority(): return + if Input.is_action_just_pressed("plr_jump") and player.is_on_floor(): + player.velocity.y = JUMP_VELOCITY + transition.emit("Fall") + return if not player.is_on_floor(): transition.emit("Fall") @@ -29,13 +28,9 @@ func physics_update(delta: float) -> void: player_movement.process_movement(max_speed * weapon_system.get_speed_modifier(),acceleration,deceleration,delta) -func on_jumped() -> void: - if player.is_on_floor(): - player_movement.jump() - transition.emit("Fall") - -func end_walk() -> void: - transition.emit("Stand") - -func begin_crouch() -> void: - transition.emit("Crouch") +func state_input(event: InputEvent) -> void: + if event.is_action_released("plr_walk"): + transition.emit("Stand") + + if event.is_action_pressed("plr_crouch"): + transition.emit("Crouch") diff --git a/scripts/player/team_color_switcher.gd b/scripts/player/team_color_switcher.gd index f855555..3410814 100644 --- a/scripts/player/team_color_switcher.gd +++ b/scripts/player/team_color_switcher.gd @@ -5,5 +5,8 @@ extends Node @export var blue_team_texture: Texture2D func _ready() -> void: + get_tree().create_timer(1).timeout.connect(on_player_spawned) + +func on_player_spawned() -> void: if player.team == Session.TEAMS.DEFENCE: material.albedo_texture = blue_team_texture diff --git a/scripts/registry.gd b/scripts/registry.gd new file mode 100644 index 0000000..cacce20 --- /dev/null +++ b/scripts/registry.gd @@ -0,0 +1,11 @@ +extends Node + +var spawnable_objects: Dictionary[StringName,PackedScene] +var weapons: Dictionary[StringName,WeaponResource] + +func _ready() -> void: + for file in ResourceLoader.list_directory("res://weapons/"): + weapons[file.trim_suffix(".tres")] = load("res://weapons/"+ file) + + for file in ResourceLoader.list_directory("res://spawnables/"): + spawnable_objects[file.trim_suffix(".tscn")] = load("res://spawnables/" + file) diff --git a/scripts/registry.gd.uid b/scripts/registry.gd.uid new file mode 100644 index 0000000..5bfda02 --- /dev/null +++ b/scripts/registry.gd.uid @@ -0,0 +1 @@ +uid://c7p8avavia4fp diff --git a/scripts/resources/weapon_resource.gd b/scripts/resources/weapon_resource.gd new file mode 100644 index 0000000..c10ad2c --- /dev/null +++ b/scripts/resources/weapon_resource.gd @@ -0,0 +1,9 @@ +extends Resource + +class_name WeaponResource + +@export var cost: int +@export var preview: Texture2D +@export var dropped_scene: PackedScene +@export var weapon_system_scene: PackedScene +@export var slot: StringName diff --git a/scripts/resources/weapon_resource.gd.uid b/scripts/resources/weapon_resource.gd.uid new file mode 100644 index 0000000..145239f --- /dev/null +++ b/scripts/resources/weapon_resource.gd.uid @@ -0,0 +1 @@ +uid://bvnn2eiwqbu7t diff --git a/scripts/state_machine/machine.gd b/scripts/state_machine/machine.gd index bfcd0dd..9735686 100644 --- a/scripts/state_machine/machine.gd +++ b/scripts/state_machine/machine.gd @@ -13,7 +13,6 @@ func _ready() -> void: else: push_warning("Child of state machine is not state") - current_state.enter() func on_transition_required(to: StringName): if is_multiplayer_authority() == false: @@ -31,7 +30,7 @@ func change_state(to_state: State) -> void: current_state = to_state current_state.enter() -@rpc("authority","call_local","reliable") +@rpc func change_state_to_name(to_name: StringName): if current_state != null: current_state.exit() diff --git a/scripts/weapon_system/bomb/bomb_main_state.gd b/scripts/weapon_system/bomb/bomb_main_state.gd index 46c1d84..869e343 100644 --- a/scripts/weapon_system/bomb/bomb_main_state.gd +++ b/scripts/weapon_system/bomb/bomb_main_state.gd @@ -1,7 +1,5 @@ extends WeaponState -const active_bomb: StringName = "uid://dtbpyfdawb02b" - func enter(): machine.animation_player.play(machine.animation_prefix+"plant") machine.animation_player.animation_finished.connect(on_animation_finished) @@ -17,7 +15,7 @@ func on_animation_finished(animation: StringName): return if animation == machine.animation_prefix + "plant": - Session.spawn({"scene": active_bomb, "position": machine.player_camera.get_parent().global_position,"plant": Session.get_site().name}) + Session.spawn({"type": "object","spawn_name": "active_bomb", "position": machine.player_camera.get_parent().global_position,"plant": Session.get_site().name}) machine.ammo -= 1 return_to_previous.emit() diff --git a/scripts/weapon_system/gun/semi_auto_shoot_state.gd b/scripts/weapon_system/gun/semi_auto_shoot_state.gd index 4346795..d60f8a8 100644 --- a/scripts/weapon_system/gun/semi_auto_shoot_state.gd +++ b/scripts/weapon_system/gun/semi_auto_shoot_state.gd @@ -39,7 +39,7 @@ func fire() -> void: machine.animation_player.play(with_morphems("shoot")) if is_multiplayer_authority(): - Session.shoot(int(machine.player.name),damage,shoot_distance) + Session.shoot(damage,shoot_distance) fire_timer.start() machine.player_camera.recoil(horizontal_curve.sample(bullets_shot),vertical_curve.sample(bullets_shot)) diff --git a/scripts/weapon_system/knife/knife_attack.gd b/scripts/weapon_system/knife/knife_attack.gd index 57285f6..5b1ef7b 100644 --- a/scripts/weapon_system/knife/knife_attack.gd +++ b/scripts/weapon_system/knife/knife_attack.gd @@ -14,7 +14,7 @@ func exit() -> void: func attack() -> void: if is_multiplayer_authority(): - Session.shoot(int(machine.player.name),damage,1.5) + Session.shoot(damage,1.5) func on_animation_finished(animation): if animation == machine.animation_prefix + "attack": diff --git a/scripts/weapon_system/knife/knife_attack_heavy.gd b/scripts/weapon_system/knife/knife_attack_heavy.gd index 2b5a557..68d1739 100644 --- a/scripts/weapon_system/knife/knife_attack_heavy.gd +++ b/scripts/weapon_system/knife/knife_attack_heavy.gd @@ -12,7 +12,7 @@ func exit() -> void: func attack() -> void: if is_multiplayer_authority(): - Session.shoot(int(machine.player.name),damage,1.5) + Session.shoot(damage,1.5) func on_animation_finished(animation): if animation == machine.animation_prefix + "heavy_attack": diff --git a/scripts/weapon_system/weapon_substate_machine.gd b/scripts/weapon_system/weapon_substate_machine.gd index 87dc84e..d70ef96 100644 --- a/scripts/weapon_system/weapon_substate_machine.gd +++ b/scripts/weapon_system/weapon_substate_machine.gd @@ -3,7 +3,7 @@ extends SubStateMachine class_name WeaponSubStateMachine @export var animation_prefix: StringName -@export var droppable: StringName +@export var index: StringName @export var visibility_target: StringName @export var max_ammo: int diff --git a/scripts/weapon_system/weapon_system.gd b/scripts/weapon_system/weapon_system.gd index e896000..2ecb45c 100644 --- a/scripts/weapon_system/weapon_system.gd +++ b/scripts/weapon_system/weapon_system.gd @@ -78,6 +78,8 @@ func switch(to: StringName, exit: bool = true): ammo_updated.emit(current_state.ammo,current_state.remaining_ammo) switched_to.emit(current_state) + + update_remotes.rpc(to,exit) func return_to_previous(exit: bool = true): if last_slot != "": @@ -85,6 +87,15 @@ func return_to_previous(exit: bool = true): else: switch("knife", exit) +@rpc("authority","call_remote","reliable") +func update_remotes(to: StringName,exit: bool): + if current_state != null and exit: + current_state.exit() + current_state = slots[to] + current_state.enter() + + switched_to.emit(current_state) + func drop_current(): drop(current_state) @@ -92,7 +103,8 @@ func drop(weapon: WeaponSubStateMachine) -> void: if slots.find_key(weapon) == "knife": return var drop_data: Dictionary = {} - drop_data.scene = weapon.droppable + drop_data.type = "weapon" + drop_data.spawn_name = weapon.index drop_data.ammo = weapon.ammo drop_data.remaining_ammo = weapon.remaining_ammo drop_data.slot = weapon.slot @@ -161,3 +173,40 @@ func _physics_process(delta: float) -> void: if current_state == null or disabled: return current_state.physics_update(delta) + +func _input(event: InputEvent) -> void: + if is_multiplayer_authority() == false or disabled: return + + if current_state != null: + current_state.state_input(event) + + if event.is_action_pressed("plr_ult"): + switch("ultimate") + elif event.is_action_pressed("plr_bomb"): + switch("bomb") + elif event.is_action_pressed("plr_primary"): + switch("primary") + elif event.is_action_pressed("plr_active_first"): + switch("ability_first") + elif event.is_action_pressed("plr_active_second"): + switch("ability_second") + elif event.is_action_pressed("plr_active_third"): + switch("ability_third") + elif event.is_action_pressed("plr_secondary"): + switch("secondary") + elif event.is_action_pressed("plr_knife"): + switch("knife") + + if not Session.round_state == Session.ROUND_STATES.BUY and not player.passived: + if event.is_action_pressed("plr_fire"): + current_state.use_begin.rpc() + if event.is_action_released("plr_fire"): + current_state.use_end.rpc() + if event.is_action_pressed("plr_scope"): + current_state.alternate_state() + if event.is_action_pressed("plr_firemode"): + current_state.switch_mode() + + if event.is_action_pressed("plr_drop"): + drop_current() + diff --git a/scenes/weapons/active_bomb.tscn b/spawnables/active_bomb.tscn similarity index 100% rename from scenes/weapons/active_bomb.tscn rename to spawnables/active_bomb.tscn diff --git a/weapons/bomb.tres b/weapons/bomb.tres new file mode 100644 index 0000000..21e0293 --- /dev/null +++ b/weapons/bomb.tres @@ -0,0 +1,14 @@ +[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://b1obqb8w0o3ma"] + +[ext_resource type="PackedScene" uid="uid://cxdgk74ln5xpn" path="res://scenes/weapons/droppable_bomb.tscn" id="1_sbnmj"] +[ext_resource type="Script" uid="uid://bvnn2eiwqbu7t" path="res://scripts/resources/weapon_resource.gd" id="1_w2ux2"] +[ext_resource type="Texture2D" uid="uid://dnxw4x3cmu7io" path="res://icon.svg" id="2_vkfbs"] +[ext_resource type="PackedScene" uid="uid://bxdatd1ilfgmc" path="res://scenes/weapons/bomb.tscn" id="4_shxvo"] + +[resource] +script = ExtResource("1_w2ux2") +preview = ExtResource("2_vkfbs") +dropped_scene = ExtResource("1_sbnmj") +weapon_system_scene = ExtResource("4_shxvo") +slot = &"bomb" +metadata/_custom_type_script = "uid://bvnn2eiwqbu7t" diff --git a/weapons/sp.tres b/weapons/sp.tres new file mode 100644 index 0000000..b44c072 --- /dev/null +++ b/weapons/sp.tres @@ -0,0 +1,15 @@ +[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://2jxguk5jxlim"] + +[ext_resource type="PackedScene" uid="uid://dgfqppi21c2u0" path="res://scenes/weapons/droppable_sp.tscn" id="1_vpohq"] +[ext_resource type="Texture2D" uid="uid://dnxw4x3cmu7io" path="res://icon.svg" id="2_c0lu7"] +[ext_resource type="Script" uid="uid://bvnn2eiwqbu7t" path="res://scripts/resources/weapon_resource.gd" id="3_eyl1o"] +[ext_resource type="PackedScene" uid="uid://djwjl8xll53vn" path="res://scenes/weapons/starting_pistol.tscn" id="4_vpohq"] + +[resource] +script = ExtResource("3_eyl1o") +cost = 200 +preview = ExtResource("2_c0lu7") +dropped_scene = ExtResource("1_vpohq") +weapon_system_scene = ExtResource("4_vpohq") +slot = &"secondary" +metadata/_custom_type_script = "uid://bvnn2eiwqbu7t"