extends Area3D @export var weapon_system: WeaponSystem var disabled: bool func _ready() -> void: if is_multiplayer_authority() == false: return body_entered.connect(on_body_entered) func disable() -> void: disabled = true func on_body_entered(body: Node3D): if disabled: return if body is DroppableWeapon: if weapon_system.can_add(body.slot) == false or (body.team != Session.TEAMS.UNASSIGNED and get_parent().team != body.team): return var weapon: WeaponSubStateMachine = body.weapon.duplicate() weapon_system.add(weapon,weapon.slot) body.queue_free() func start_temp_ignore(): if disabled: return if is_multiplayer_authority() == false: return monitoring = false get_tree().create_timer(0.5).timeout.connect(stop_temp_ignore) func stop_temp_ignore(): if disabled: return if is_multiplayer_authority() == false: return monitoring = true