[gd_scene load_steps=3 format=3 uid="uid://u8aj6fs32ql6"] [ext_resource type="Texture2D" uid="uid://djb2h4sf42nqq" path="res://assets/textures/bullet_hole.png" id="1_wpexx"] [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_wpexx"] properties/0/path = NodePath(".:position") properties/0/spawn = true properties/0/replication_mode = 1 properties/1/path = NodePath(".:rotation") properties/1/spawn = true properties/1/replication_mode = 1 [node name="BulletHole" type="Decal"] layers = 4 size = Vector3(0.25, 0.5, 0.25) texture_albedo = ExtResource("1_wpexx") [node name="Timer" type="Timer" parent="."] process_mode = 3 wait_time = 60.0 one_shot = true autostart = true ignore_time_scale = true [node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."] replication_config = SubResource("SceneReplicationConfig_wpexx") [node name="Timer2" type="Timer" parent="."] wait_time = 0.06 one_shot = true autostart = true ignore_time_scale = true [connection signal="timeout" from="Timer" to="." method="queue_free"] [connection signal="timeout" from="Timer2" to="MultiplayerSynchronizer" method="queue_free"]