[gd_resource type="AudioBusLayout" load_steps=2 format=3 uid="uid://3dy3a5ai2baq"] [sub_resource type="AudioEffectReverb" id="AudioEffectReverb_j3pel"] resource_name = "Reverb" room_size = 0.0 wet = 0.16 [resource] bus/1/name = &"GameplayMain" bus/1/solo = false bus/1/mute = false bus/1/bypass_fx = false bus/1/volume_db = 0.0 bus/1/send = &"Master" bus/1/effect/0/effect = SubResource("AudioEffectReverb_j3pel") bus/1/effect/0/enabled = false bus/2/name = &"GameplayMisc" bus/2/solo = false bus/2/mute = false bus/2/bypass_fx = false bus/2/volume_db = 0.0 bus/2/send = &"Master"