extends Control func _input(event: InputEvent) -> void: if event.is_action_pressed("menu_scoretable"): for i in range(%Attackers.get_child_count()): if len(Lobby.attack_team) > i: %Attackers.get_child(i).player_id = Lobby.attack_team[i] else: %Attackers.get_child(i).player_id = -1 for i in range(%Defenders.get_child_count()): if len(Lobby.defence_team) > i: %Defenders.get_child(i).player_id = Lobby.defence_team[i] else: %Defenders.get_child(i).player_id = -1 visible = true elif event.is_action_released("menu_scoretable"): visible = false