extends WeaponState func enter() -> void: machine.animation_player.play(machine.animation_prefix+"intro") machine.animation_player.animation_finished.connect(on_animation_finished) func exit() -> void: machine.animation_player.animation_finished.disconnect(on_animation_finished) func on_animation_finished(animation: StringName): if animation == machine.animation_prefix + "intro": transition.emit("Idle")