extends VBoxContainer func _ready() -> void: %RoundTimeBox.set_value_no_signal(Lobby.round_time) %BombTimeBox.set_value_no_signal(Lobby.bomb_time) %BuyTimeBox.set_value_no_signal(Lobby.buy_time) %TeamSwitchBox.set_value_no_signal(Lobby.half_rounds) %RoundBox.set_value_no_signal(Lobby.win_score) func _on_round_time_box_value_changed(value: float) -> void: Lobby.round_time = value func _on_bomb_time_box_value_changed(value: float) -> void: Lobby.bomb_time = value func _on_buy_time_box_value_changed(value: float) -> void: Lobby.buy_time = value func _on_round_box_value_changed(value: float) -> void: Lobby.win_score = int(value) %TeamSwitchBox.value = value-1 func _on_team_switch_box_value_changed(value: float) -> void: Lobby.half_rounds = int(value)