[gd_scene load_steps=11 format=3 uid="uid://l4t1mflutm3t"] [ext_resource type="Texture2D" uid="uid://bmnqvop2dy5pm" path="res://textures/prototype_yellow_256x256.png" id="1_hr7p8"] [ext_resource type="Script" uid="uid://bo0ij4miuksua" path="res://weapons/molikman/molik/molikman_molotov_fire.gd" id="1_qokq0"] [ext_resource type="Texture2D" uid="uid://b8aqstr5es5x4" path="res://textures/prototype_orange_256x256.png" id="2_qokq0"] [sub_resource type="CylinderShape3D" id="CylinderShape3D_hr7p8"] height = 3.0 radius = 2.5 [sub_resource type="Gradient" id="Gradient_hr7p8"] colors = PackedColorArray(1, 0.53333336, 0, 1, 0.45, 0.45, 0.45, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_qokq0"] gradient = SubResource("Gradient_hr7p8") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_hr7p8"] emission_shape_scale = Vector3(1.5, 1.5, 1.5) emission_shape = 1 emission_sphere_radius = 1.0 direction = Vector3(0, 1, 0) initial_velocity_max = 3.4499998 orbit_velocity_min = -0.46899992 orbit_velocity_max = 0.4130001 gravity = Vector3(0, 0, 0) tangential_accel_min = -3.4500022 tangential_accel_max = 2.0699978 color_ramp = SubResource("GradientTexture1D_qokq0") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qokq0"] [sub_resource type="TextMesh" id="TextMesh_33jv6"] material = SubResource("StandardMaterial3D_qokq0") text = "fire" [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_ykxjp"] properties/0/path = NodePath(".:position") properties/0/spawn = true properties/0/replication_mode = 1 [node name="MolikmanMolotovFire" type="Area3D" node_paths=PackedStringArray("damage_timer")] collision_layer = 8 collision_mask = 2 script = ExtResource("1_qokq0") dps = 25.0 damage_timer = NodePath("DamageTimer") [node name="Decal" type="Decal" parent="."] size = Vector3(5, 3, 5) texture_albedo = ExtResource("1_hr7p8") texture_emission = ExtResource("2_qokq0") emission_energy = 0.25 cull_mask = 1048572 [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("CylinderShape3D_hr7p8") [node name="GPUParticles3D" type="GPUParticles3D" parent="."] amount = 16 transform_align = 1 process_material = SubResource("ParticleProcessMaterial_hr7p8") draw_pass_1 = SubResource("TextMesh_33jv6") [node name="DieTimer" type="Timer" parent="."] wait_time = 15.0 one_shot = true autostart = true [node name="DamageTimer" type="Timer" parent="."] wait_time = 0.25 autostart = true [node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."] replication_config = SubResource("SceneReplicationConfig_ykxjp") [connection signal="timeout" from="DieTimer" to="." method="queue_free"] [connection signal="timeout" from="DamageTimer" to="." method="damage"]