extends Node @export var player: Player @export var starting_pistol: PackedScene @export var starting_knife: PackedScene @export var weapon_system: WeaponSystem func _ready() -> void: deferred_ready.call_deferred() func deferred_ready() -> void: if is_multiplayer_authority(): var saved_slots = Session.player_data[player.player_id].saved_slots if saved_slots != {}: for slot in saved_slots: var weapon = Registry.weapons[saved_slots[slot]] weapon_system.add(weapon.weapon_system_scene.instantiate(),weapon.slot) else: weapon_system.add(starting_pistol.instantiate(),"secondary") weapon_system.add(starting_knife.instantiate(),"knife") queue_free()