extends Control var player_id: int = -1 func _on_visibility_changed() -> void: process_mode = Node.PROCESS_MODE_INHERIT if visible else Node.PROCESS_MODE_DISABLED func _process(_delta: float) -> void: if player_id == -1: %PlayerNickname.text = "" %Money.text = "" else: %PlayerNickname.text = Session.player_data[player_id]["nickname"] %Money.text = str(Session.player_data[player_id]["money"])