[gd_scene load_steps=15 format=3 uid="uid://l4t1mflutm3t"] [ext_resource type="Texture2D" uid="uid://bmnqvop2dy5pm" path="res://textures/prototype_yellow_256x256.png" id="1_hr7p8"] [ext_resource type="Script" uid="uid://bo0ij4miuksua" path="res://weapons/molikman/molik/molikman_molotov_fire.gd" id="1_qokq0"] [ext_resource type="Texture2D" uid="uid://b8aqstr5es5x4" path="res://textures/prototype_orange_256x256.png" id="2_qokq0"] [ext_resource type="Script" uid="uid://fdikw4xjemdk" path="res://weapons/molikman/molik/molotov_animation.gd" id="4_6lhod"] [ext_resource type="AudioStream" uid="uid://b7sxkxs7vn4d" path="res://audio/molik_land.ogg" id="5_cq8ds"] [ext_resource type="Script" uid="uid://da0xv360va3b3" path="res://audio/audio_system/multiplayer_audio_3d.gd" id="6_apqju"] [ext_resource type="AudioStream" uid="uid://blnblkd6eoldv" path="res://audio/molik_idle.ogg" id="7_apqju"] [sub_resource type="BoxShape3D" id="BoxShape3D_ykxjp"] resource_local_to_scene = true size = Vector3(7.5, 3, 7.5) [sub_resource type="Gradient" id="Gradient_hr7p8"] colors = PackedColorArray(1, 0.53333336, 0, 1, 0.45, 0.45, 0.45, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_qokq0"] gradient = SubResource("Gradient_hr7p8") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_hr7p8"] resource_local_to_scene = true emission_shape = 3 emission_box_extents = Vector3(3.75, 1.5, 3.75) direction = Vector3(0, 1, 0) initial_velocity_max = 3.4499998 orbit_velocity_min = -0.46899992 orbit_velocity_max = 0.4130001 gravity = Vector3(0, 0, 0) tangential_accel_min = -3.4500022 tangential_accel_max = 2.0699978 color_ramp = SubResource("GradientTexture1D_qokq0") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qokq0"] [sub_resource type="TextMesh" id="TextMesh_33jv6"] material = SubResource("StandardMaterial3D_qokq0") text = "fire" [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_ykxjp"] properties/0/path = NodePath(".:position") properties/0/spawn = true properties/0/replication_mode = 1 properties/1/path = NodePath("Decal:size") properties/1/spawn = true properties/1/replication_mode = 1 [node name="MolikmanMolotovFire" type="Area3D" node_paths=PackedStringArray("damage_timer")] collision_layer = 8 collision_mask = 2 script = ExtResource("1_qokq0") dps = 33.333 damage_timer = NodePath("DamageTimer") [node name="Decal" type="Decal" parent="."] size = Vector3(7.5, 3, 7.5) texture_albedo = ExtResource("1_hr7p8") texture_emission = ExtResource("2_qokq0") emission_energy = 0.25 cull_mask = 1048572 [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("BoxShape3D_ykxjp") [node name="GPUParticles3D" type="GPUParticles3D" parent="."] amount = 16 transform_align = 1 process_material = SubResource("ParticleProcessMaterial_hr7p8") draw_pass_1 = SubResource("TextMesh_33jv6") [node name="DieTimer" type="Timer" parent="."] wait_time = 15.0 one_shot = true autostart = true [node name="DamageTimer" type="Timer" parent="."] wait_time = 0.25 autostart = true [node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."] replication_config = SubResource("SceneReplicationConfig_ykxjp") [node name="MolotovAnimation" type="Node" parent="." node_paths=PackedStringArray("die_timer", "decal", "gpu_particles", "collision_shape")] script = ExtResource("4_6lhod") die_timer = NodePath("../DieTimer") decal = NodePath("../Decal") gpu_particles = NodePath("../GPUParticles3D") collision_shape = NodePath("../CollisionShape3D") expansion_mult = 1.333 [node name="MultiplayerAudio3D" type="AudioStreamPlayer3D" parent="."] stream = ExtResource("5_cq8ds") unit_size = 20.0 max_distance = 60.0 bus = &"GameplayMain" attenuation_filter_cutoff_hz = 20500.0 script = ExtResource("6_apqju") metadata/_custom_type_script = "uid://da0xv360va3b3" [node name="Idle" type="AudioStreamPlayer3D" parent="."] stream = ExtResource("7_apqju") unit_size = 15.0 max_distance = 60.0 bus = &"GameplayMain" script = ExtResource("6_apqju") metadata/_custom_type_script = "uid://da0xv360va3b3" [connection signal="timeout" from="DieTimer" to="MolotovAnimation" method="die"] [connection signal="timeout" from="DamageTimer" to="." method="damage"]