extends RigidBody3D var contacts: int = 0 func _on_body_entered(body: Node) -> void: contacts += 1 if contacts > 2: var grenade = load("res://scenes/projectiles/molikman/molikman_molotov_fire.tscn").instantiate() Session.dynamic_objects_spawner.get_parent().add_child(grenade) grenade.global_position = global_position queue_free()