#!/usr/bin/env -S godot -s extends SceneTree func _init() -> void: var output = [] OS.execute("git",["rev-parse","--short","HEAD"],output) var ver_hash = output[0].replace("\n","") var version = Version.new() version.version = ver_hash match ResourceSaver.save(version,"res://version.tres"): Error.OK: print("Version succesfully saved") var error: print("Version has nod been saved. Error number: " + str(error)) quit()