extends Label @export var our_side: bool # Called when the node enters the scene tree for the first time. func _ready() -> void: Session.round_started.connect(update) Session.session_started.connect(update) func update(): if our_side: match Lobby.get_team(): Session.TEAMS.DEFENCE: text = str(Session.defender_score) Session.TEAMS.ATTACK, Session.TEAMS.SPECTATE, Session.TEAMS.UNASSIGNED: text = str(Session.attacker_score) else: match Lobby.get_team(): Session.TEAMS.DEFENCE: text = str(Session.attacker_score) Session.TEAMS.ATTACK, Session.TEAMS.SPECTATE, Session.TEAMS.UNASSIGNED: text = str(Session.defender_score)