[gd_scene load_steps=24 format=3 uid="uid://dpsr6ug3pkb40"] [ext_resource type="Script" uid="uid://3dphlay25fih" path="res://scripts/player/player.gd" id="1_g2els"] [ext_resource type="Script" uid="uid://dalwlndejfdhm" path="res://scripts/player/crosshair.gd" id="3_dqkch"] [ext_resource type="Script" uid="uid://bjhbdh6xsjgnn" path="res://scripts/player/player_camera.gd" id="3_qhqgy"] [ext_resource type="PackedScene" uid="uid://c3hg4ux4j76j2" path="res://models/molikman_hands.glb" id="4_dqkch"] [ext_resource type="Script" uid="uid://6c14qse4vnra" path="res://scripts/player/player_raycast.gd" id="4_fjrip"] [ext_resource type="Script" uid="uid://bmecgup3kcua7" path="res://scripts/weapon_system/weapon_system.gd" id="4_qlg0r"] [ext_resource type="Script" uid="uid://dd5mp72dq43v6" path="res://scripts/multiplayer/own_visibility_toggle.gd" id="4_smehm"] [ext_resource type="Script" uid="uid://5gwpjiswnegn" path="res://scripts/player/collision_team_updater.gd" id="7_a8ls1"] [ext_resource type="PackedScene" uid="uid://djwjl8xll53vn" path="res://scenes/weapons/starting_pistol.tscn" id="7_fjrip"] [ext_resource type="Script" uid="uid://7gmgcaxfh8sb" path="res://scripts/debug/property_shower.gd" id="7_oprun"] [ext_resource type="Script" uid="uid://3777rkbebgjm" path="res://scripts/state_machine/machine.gd" id="8_f1ej7"] [ext_resource type="PackedScene" uid="uid://c2r8dbudbs7l3" path="res://models/molikman_ingame.glb" id="8_smehm"] [ext_resource type="Script" uid="uid://bv8sgx78s8hwn" path="res://scripts/player/states/crouching.gd" id="9_oprun"] [ext_resource type="Script" uid="uid://u0e2b2mvij1k" path="res://scripts/player/states/standing.gd" id="10_a8ls1"] [ext_resource type="Script" uid="uid://cwasvwhm5yg0o" path="res://scripts/player/states/walk.gd" id="11_qfm1y"] [ext_resource type="Script" uid="uid://cq4i0afwesdm3" path="res://scripts/player/states/falling.gd" id="12_fulsm"] [ext_resource type="PackedScene" uid="uid://bxdatd1ilfgmc" path="res://scenes/weapons/bomb.tscn" id="17_fjvrb"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_u8vuu"] resource_local_to_scene = true [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_g2els"] height = 1.2958984 [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_qhqgy"] properties/0/path = NodePath(".:position") properties/0/spawn = true properties/0/replication_mode = 1 properties/1/path = NodePath(".:rotation") properties/1/spawn = true properties/1/replication_mode = 1 properties/2/path = NodePath("Camera3D:rotation") properties/2/spawn = true properties/2/replication_mode = 1 properties/3/path = NodePath(".:hp") properties/3/spawn = true properties/3/replication_mode = 1 properties/4/path = NodePath(".:team") properties/4/spawn = true properties/4/replication_mode = 2 [sub_resource type="Animation" id="Animation_a8ls1"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("CollisionShape3D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 1, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("CollisionShape3D:shape:height") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [2.0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Camera3D:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 2, 0)] } [sub_resource type="Animation" id="Animation_oprun"] resource_name = "crouch" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("CollisionShape3D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(0, 1, 0), Vector3(0, 0.75, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("CollisionShape3D:shape:height") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [2.0, 1.5] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Camera3D:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(0, 2, 0), Vector3(0, 1.5, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_a8ls1"] _data = { &"RESET": SubResource("Animation_a8ls1"), &"crouch": SubResource("Animation_oprun") } [node name="Player" type="CharacterBody3D"] collision_layer = 2 collision_mask = 3 script = ExtResource("1_g2els") [node name="molikman_ingame" parent="." instance=ExtResource("8_smehm")] transform = Transform3D(0.75, 0, 0, 0, 0.75, 0, 0, 0, 0.75, 0, 1.1793717, 0) [node name="VisibleEnabler" type="Node" parent="molikman_ingame"] script = ExtResource("4_smehm") visible_for_others = true [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) shape = SubResource("CapsuleShape3D_u8vuu") [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 2, 0) cull_mask = 1048573 fov = 90.0 script = ExtResource("3_qhqgy") compensation_time = 0.1 compensation_delay = 0.2 [node name="molikman_hands" parent="Camera3D" instance=ExtResource("4_dqkch")] transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, -1, 0) [node name="GunArm" parent="Camera3D/molikman_hands" index="1"] visible = false [node name="Armature" parent="Camera3D/molikman_hands" index="2"] visible = false [node name="VisibleDisabler" type="Node" parent="Camera3D/molikman_hands"] script = ExtResource("4_smehm") [node name="RayCast3D" type="RayCast3D" parent="Camera3D"] target_position = Vector3(0, 0, -1000) script = ExtResource("4_fjrip") [node name="TeamUpdater" type="Node" parent="Camera3D/RayCast3D" node_paths=PackedStringArray("player")] script = ExtResource("7_a8ls1") player = NodePath("../../..") [node name="StandArea" type="Area3D" parent="."] collision_layer = 0 [node name="CollisionShape3D" type="CollisionShape3D" parent="StandArea"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.3520508, 0) shape = SubResource("CapsuleShape3D_g2els") debug_color = Color(0.9878064, 0, 0.31407458, 0.41960785) debug_fill = false [node name="HUD" type="Control" parent="."] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="PanelContainer" type="PanelContainer" parent="HUD"] layout_mode = 0 offset_right = 40.0 offset_bottom = 40.0 [node name="VBoxContainer" type="VBoxContainer" parent="HUD/PanelContainer"] layout_mode = 2 script = ExtResource("7_oprun") property_array = Dictionary[NodePath, StringName]({ NodePath("../../../BodyStateMachine"): &"current_state", NodePath("../../../WeaponSystem"): &"current_state", NodePath("../../../AnimationPlayer"): &"current_animation" }) [node name="Crosshair" type="Control" parent="HUD"] layout_mode = 1 anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -20.0 offset_top = -20.0 offset_right = 20.0 offset_bottom = 20.0 grow_horizontal = 2 grow_vertical = 2 script = ExtResource("3_dqkch") crosses_width = 2.0 crosses_length = 6.0 crosses_offset = 3.0 [node name="VisibleDisabler" type="Node" parent="HUD"] script = ExtResource("4_smehm") [node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."] replication_config = SubResource("SceneReplicationConfig_qhqgy") [node name="BodyStateMachine" type="Node" parent="." node_paths=PackedStringArray("current_state")] script = ExtResource("8_f1ej7") current_state = NodePath("Stand") metadata/_custom_type_script = "uid://3777rkbebgjm" [node name="Crouch" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("stand_up_area", "player", "animation_player")] script = ExtResource("9_oprun") stand_up_area = NodePath("../../StandArea") player = NodePath("../..") animation_player = NodePath("../../AnimationPlayer") [node name="Stand" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("player")] script = ExtResource("10_a8ls1") player = NodePath("../..") [node name="Walk" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("player")] script = ExtResource("11_qfm1y") player = NodePath("../..") [node name="Fall" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("player")] script = ExtResource("12_fulsm") player = NodePath("../..") SPEED = 5.0 [node name="WeaponSystem" type="Node" parent="." node_paths=PackedStringArray("default_pistol", "default_knife", "animation_player", "camera")] script = ExtResource("4_qlg0r") default_pistol = NodePath("StartingPistol") default_knife = NodePath("Bomb") animation_player = NodePath("../Camera3D/molikman_hands/AnimationPlayer") camera = NodePath("../Camera3D") [node name="StartingPistol" parent="WeaponSystem" node_paths=PackedStringArray("visibility_mesh") instance=ExtResource("7_fjrip")] visibility_mesh = NodePath("../../Camera3D/molikman_hands/GunArm") [node name="Shoot" parent="WeaponSystem/StartingPistol" index="1" node_paths=PackedStringArray("raycast")] raycast = NodePath("../../../Camera3D/RayCast3D") [node name="Bomb" parent="WeaponSystem" node_paths=PackedStringArray("visibility_mesh") instance=ExtResource("17_fjvrb")] visibility_mesh = NodePath("../../Camera3D/molikman_hands/Armature") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_a8ls1") } [node name="TeamUpdater" type="Node" parent="." node_paths=PackedStringArray("player")] script = ExtResource("7_a8ls1") player = NodePath("..") layer = true inverse = true [connection signal="spawned" from="." to="Camera3D/RayCast3D/TeamUpdater" method="on_spawned"] [connection signal="spawned" from="." to="TeamUpdater" method="on_spawned"] [editable path="Camera3D/molikman_hands"] [editable path="WeaponSystem/StartingPistol"]