extends WeaponState func enter(): machine.animation_player.play(machine.animation_prefix+"plant") machine.animation_player.animation_finished.connect(on_animation_finished) func exit(): machine.animation_player.animation_finished.disconnect(on_animation_finished) func on_animation_finished(animation: StringName): if animation == machine.animation_prefix + "plant": return_to_previous.emit() func state_input(event: InputEvent) -> void: if event.is_action_released("plr_bomb"): return_to_previous.emit()