extends Node @export var starting_pistol: PackedScene @export var starting_knife: PackedScene @export var weapon_system: WeaponSystem func _ready() -> void: deferred_ready.call_deferred() func deferred_ready() -> void: if is_multiplayer_authority(): weapon_system.add(starting_pistol.instantiate(),"secondary") weapon_system.add(starting_knife.instantiate(),"knife") queue_free()