[gd_scene load_steps=12 format=3 uid="uid://8ohlfmr5bp0k"] [ext_resource type="Script" uid="uid://e6lqknfl4ngt" path="res://systems/weapon_system/weapon_substate_machine.gd" id="1_uck67"] [ext_resource type="Script" uid="uid://ofv4e3dsfe8" path="res://weapons/gun/idle_state.gd" id="2_rkf02"] [ext_resource type="Script" uid="uid://cvueeftqbxb7r" path="res://weapons/gun/semi_pellet_shoot_state.gd" id="3_jk5g7"] [ext_resource type="Script" uid="uid://hmekwp8444ao" path="res://weapons/gun/reload_state.gd" id="4_fs8hh"] [ext_resource type="Script" uid="uid://bmj0bwy2tlian" path="res://weapons/gun/intro_state.gd" id="5_3ok4b"] [ext_resource type="Script" uid="uid://ryxe3lxtvpk4" path="res://weapons/gun/pellet_spread/pellet_spread.gd" id="6_a53f6"] [sub_resource type="Curve" id="Curve_cmn6f"] _limits = [0.0, 0.1, 0.0, 20.0] _data = [Vector2(0, 0.1), 0.0, 0.0, 0, 0, Vector2(20, 0.1), -2.2834061e-05, 0.0, 0, 0] point_count = 2 metadata/_snap_enabled = true metadata/_snap_count = 8 [sub_resource type="Curve" id="Curve_jk5g7"] [sub_resource type="Curve" id="Curve_bwg3m"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.25301203, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_bwg3m"] properties/0/path = NodePath(".:ammo") properties/0/spawn = true properties/0/replication_mode = 2 properties/1/path = NodePath(".:remaining_ammo") properties/1/spawn = true properties/1/replication_mode = 2 [sub_resource type="Curve2D" id="Curve2D_0fc4q"] _data = { "points": PackedVector2Array(0, 0, 0, 0, 0, -10, 0, 0, 0, 0, 9, -7, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, -8, -3, 0, 0, 0, 0, -8, 5, 0, 0, 0, 0, -1, 7, 0, 0, 0, 0, 7, 6, 0, 0, 0, 0, 14, 6, 0, 0, 0, 0, 15, -5, 0, 0, 0, 0, 0, -7, 0, 0, 0, 0, -13, -7, 0, 0, 0, 0, -10, 4, 0, 0, 0, 0, -10, 12, 0, 0, 0, 0, -1, 13, 0, 0, 0, 0, 12, 14, 0, 0, 0, 0, 6, 11, 0, 0, 0, 0, 21, 9, 0, 0, 0, 0, 21, 0, 0, 0, 0, 0, 9, -16, 0, 0, 0, 0, -10, -13, 0, 0, 0, 0, -16, -2, 0, 0, 0, 0, -17, 13, 0, 0, 0, 0, -3, 19, 0, 0, 0, 0, 6, 16, 0, 0, 0, 0, 18, 16, 0, 0, 0, 0, 24, 9, 0, 0, 0, 0, 23, -7, 0, 0, 0, 0, 20, -12) } point_count = 28 [node name="MC255" type="Node" node_paths=PackedStringArray("enter_state")] script = ExtResource("1_uck67") animation_prefix = &"baked_mc_" weapon_gid = &"mc" max_ammo = 5 ammo_mags = 8 speed_modifier = 0.9 slot = &"primary" enter_state = NodePath("Intro") metadata/_custom_type_script = "uid://e6lqknfl4ngt" [node name="Idle" type="Node" parent="."] script = ExtResource("2_rkf02") [node name="Shoot" type="Node" parent="." node_paths=PackedStringArray("pellet_spread", "fire_timer")] script = ExtResource("3_jk5g7") vertical_curve = SubResource("Curve_cmn6f") horizontal_curve = SubResource("Curve_jk5g7") damage_reduction_curve = SubResource("Curve_bwg3m") torso_pellet_damage = 6 head_pellet_damage = 24 limb_pellet_damage = 6 pellet_spread = NodePath("../PelletSpread") shoot_distance = 40.0 fire_timer = NodePath("../FireTimer") [node name="Reload" type="Node" parent="."] script = ExtResource("4_fs8hh") [node name="Intro" type="Node" parent="."] script = ExtResource("5_3ok4b") [node name="FireTimer" type="Timer" parent="."] wait_time = 2.0 one_shot = true [node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."] replication_config = SubResource("SceneReplicationConfig_bwg3m") [node name="PelletSpread" type="Path2D" parent="."] position = Vector2(640, 360) curve = SubResource("Curve2D_0fc4q") script = ExtResource("6_a53f6") metadata/_custom_type_script = "uid://ryxe3lxtvpk4"