[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://bw3uex67yy8e7"] [ext_resource type="Shader" uid="uid://dr0p2owhwp4i" path="res://shaders/firewall.gdshader" id="1_i6b38"] [sub_resource type="Gradient" id="Gradient_i6b38"] interpolation_mode = 1 offsets = PackedFloat32Array(0.0056179776, 0.24719101, 0.4550562) colors = PackedColorArray(1, 0, 0, 1, 1, 0.38039216, 0, 1, 1, 0.77357376, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_qwxnu"] gradient = SubResource("Gradient_i6b38") [sub_resource type="FastNoiseLite" id="FastNoiseLite_i6b38"] noise_type = 2 cellular_jitter = 2.405 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_qwxnu"] width = 1280 noise = SubResource("FastNoiseLite_i6b38") seamless = true [resource] render_priority = 0 shader = ExtResource("1_i6b38") shader_parameter/noise_texture = SubResource("NoiseTexture2D_qwxnu") shader_parameter/fire_gradient = SubResource("GradientTexture1D_qwxnu") shader_parameter/height = 0.16999999620016